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authorJacques Lucke <jacques@blender.org>2022-09-20 11:59:12 +0300
committerJacques Lucke <jacques@blender.org>2022-09-20 12:08:05 +0300
commit5c81d3bd4691214164a7f071d239ef6c84dba8dc (patch)
treecbab752ca58da40b45c15540707a2b0a22d769da /source/blender/nodes/intern
parent7a239812ca55153fc9751b6a87bc5c4deb76456b (diff)
Geometry Nodes: improve evaluator with lazy threading
In large node setup the threading overhead was sometimes very significant. That's especially true when most nodes do very little work. This commit improves the scheduling by not using multi-threading in many cases unless it's likely that it will be worth it. For more details see the comments in `BLI_lazy_threading.hh`. Differential Revision: https://developer.blender.org/D15976
Diffstat (limited to 'source/blender/nodes/intern')
-rw-r--r--source/blender/nodes/intern/geometry_nodes_lazy_function.cc61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/geometry_nodes_lazy_function.cc b/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
index 996cea26718..af6861a59c0 100644
--- a/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
+++ b/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
@@ -16,6 +16,7 @@
#include "NOD_multi_function.hh"
#include "NOD_node_declaration.hh"
+#include "BLI_lazy_threading.hh"
#include "BLI_map.hh"
#include "DNA_ID.h"
@@ -559,6 +560,7 @@ class LazyFunctionForViewerNode : public LazyFunction {
class LazyFunctionForGroupNode : public LazyFunction {
private:
const bNode &group_node_;
+ bool has_many_nodes_ = false;
std::optional<GeometryNodesLazyFunctionLogger> lf_logger_;
std::optional<GeometryNodesLazyFunctionSideEffectProvider> lf_side_effect_provider_;
std::optional<lf::GraphExecutor> graph_executor_;
@@ -577,6 +579,8 @@ class LazyFunctionForGroupNode : public LazyFunction {
bNodeTree *group_btree = reinterpret_cast<bNodeTree *>(group_node_.id);
BLI_assert(group_btree != nullptr);
+ has_many_nodes_ = lf_graph_info.num_inline_nodes_approximate > 1000;
+
Vector<const lf::OutputSocket *> graph_inputs;
for (const lf::OutputSocket *socket : lf_graph_info.mapping.group_input_sockets) {
if (socket != nullptr) {
@@ -608,6 +612,12 @@ class LazyFunctionForGroupNode : public LazyFunction {
GeoNodesLFUserData *user_data = dynamic_cast<GeoNodesLFUserData *>(context.user_data);
BLI_assert(user_data != nullptr);
+ if (has_many_nodes_) {
+ /* If the called node group has many nodes, it's likely that executing it takes a while even
+ * if every individual node is very small. */
+ lazy_threading::send_hint();
+ }
+
/* The compute context changes when entering a node group. */
bke::NodeGroupComputeContext compute_context{user_data->compute_context, group_node_.name};
GeoNodesLFUserData group_user_data = *user_data;
@@ -699,6 +709,7 @@ struct GeometryNodesLazyFunctionGraphBuilder {
this->add_default_inputs();
lf_graph_->update_node_indices();
+ lf_graph_info_->num_inline_nodes_approximate += lf_graph_->nodes().size();
}
private:
@@ -915,6 +926,8 @@ struct GeometryNodesLazyFunctionGraphBuilder {
mapping_->bsockets_by_lf_socket_map.add(&lf_socket, &bsocket);
}
mapping_->group_node_map.add(&bnode, &lf_node);
+ lf_graph_info_->num_inline_nodes_approximate +=
+ group_lf_graph_info->num_inline_nodes_approximate;
}
void handle_geometry_node(const bNode &bnode)
@@ -1358,4 +1371,52 @@ GeometryNodesLazyFunctionGraphInfo::~GeometryNodesLazyFunctionGraphInfo()
}
}
+static void add_thread_id_debug_message(const GeometryNodesLazyFunctionGraphInfo &lf_graph_info,
+ const lf::FunctionNode &node,
+ const lf::Context &context)
+{
+ static std::atomic<int> thread_id_source = 0;
+ static thread_local const int thread_id = thread_id_source.fetch_add(1);
+ static thread_local const std::string thread_id_str = "Thread: " + std::to_string(thread_id);
+
+ GeoNodesLFUserData *user_data = dynamic_cast<GeoNodesLFUserData *>(context.user_data);
+ BLI_assert(user_data != nullptr);
+ if (user_data->modifier_data->eval_log == nullptr) {
+ return;
+ }
+ geo_eval_log::GeoTreeLogger &tree_logger =
+ user_data->modifier_data->eval_log->get_local_tree_logger(*user_data->compute_context);
+
+ /* Find corresponding node based on the socket mapping. */
+ auto check_sockets = [&](const Span<const lf::Socket *> lf_sockets) {
+ for (const lf::Socket *lf_socket : lf_sockets) {
+ const Span<const bNodeSocket *> bsockets =
+ lf_graph_info.mapping.bsockets_by_lf_socket_map.lookup(lf_socket);
+ if (!bsockets.is_empty()) {
+ const bNodeSocket &bsocket = *bsockets[0];
+ const bNode &bnode = bsocket.owner_node();
+ tree_logger.debug_messages.append(
+ {tree_logger.allocator->copy_string(bnode.name), thread_id_str});
+ return true;
+ }
+ }
+ return false;
+ };
+
+ if (check_sockets(node.inputs().cast<const lf::Socket *>())) {
+ return;
+ }
+ check_sockets(node.outputs().cast<const lf::Socket *>());
+}
+
+void GeometryNodesLazyFunctionLogger::log_before_node_execute(const lf::FunctionNode &node,
+ const lf::Params &UNUSED(params),
+ const lf::Context &context) const
+{
+ /* Enable this to see the threads that invoked a node. */
+ if constexpr (false) {
+ add_thread_id_debug_message(lf_graph_info_, node, context);
+ }
+}
+
} // namespace blender::nodes