diff options
author | Ton Roosendaal <ton@blender.org> | 2013-01-24 23:31:44 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-01-24 23:31:44 +0400 |
commit | ca7b277c120e4622c816b8a6d922d64ccf050bd0 (patch) | |
tree | f3007665f14fa0a6311e4a89fc974b286296468c /source/blender/nodes/intern | |
parent | a97757c156e500e3e3593c8b82cfe2bb2ce27c45 (diff) |
Disabled commit that was rendering Blender Internal for Cycles nodes.
Apparently Material nodes allow a mix of Cycles and BI Materials. Nifty!
I should read more docs, like this cool tutorial:
http://urchn.org/post/combining-blender-internal-and-cycles-in-one-render
Diffstat (limited to 'source/blender/nodes/intern')
-rw-r--r-- | source/blender/nodes/intern/node_exec.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c index 39ba11ec07d..579d46f45eb 100644 --- a/source/blender/nodes/intern/node_exec.c +++ b/source/blender/nodes/intern/node_exec.c @@ -305,8 +305,8 @@ int ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *calle * If the mute func is not set, assume the node should never be muted, * and hence execute it! */ - if (node->typeinfo->compatibility == NODE_NEW_SHADING) - return 0; +// if (node->typeinfo->compatibility == NODE_NEW_SHADING) +// return 0; if (node->typeinfo->execfunc) node->typeinfo->execfunc(callerdata, node, nsin, nsout); else if (node->typeinfo->newexecfunc) |