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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-07 21:19:29 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-07 21:20:22 +0300
commit5bd41b2e255cb0de40cab17a90ca380aa12a9e5a (patch)
tree3cda7100d807f24b93394223faac036afb185676 /source/blender/nodes/shader/CMakeLists.txt
parent63bd356faf9cc0e18b0cefcb12fe426c09944aa1 (diff)
Shader Nodes: Create a new bf_nodes_shader library
Re commits rBf72cc47d8edf849af98e196f721022bacf86a5e7 but without the unity build
Diffstat (limited to 'source/blender/nodes/shader/CMakeLists.txt')
-rw-r--r--source/blender/nodes/shader/CMakeLists.txt166
1 files changed, 166 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt
new file mode 100644
index 00000000000..4343424a5d5
--- /dev/null
+++ b/source/blender/nodes/shader/CMakeLists.txt
@@ -0,0 +1,166 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2021, Blender Foundation
+# All rights reserved.
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ .
+ ../
+ ../intern
+ ../../blenkernel
+ ../../blenlib
+ ../../blentranslation
+ ../../depsgraph
+ ../../functions
+ ../../gpu
+ ../../imbuf
+ ../../makesdna
+ ../../makesrna
+ ../../render
+ ../../windowmanager
+ ../../../../intern/guardedalloc
+ ../../../../intern/sky/include
+)
+
+
+set(SRC
+ nodes/node_shader_add_shader.c
+ nodes/node_shader_ambient_occlusion.c
+ nodes/node_shader_attribute.c
+ nodes/node_shader_background.c
+ nodes/node_shader_bevel.c
+ nodes/node_shader_blackbody.c
+ nodes/node_shader_brightness.c
+ nodes/node_shader_bsdf_anisotropic.c
+ nodes/node_shader_bsdf_diffuse.c
+ nodes/node_shader_bsdf_glass.c
+ nodes/node_shader_bsdf_glossy.c
+ nodes/node_shader_bsdf_hair.c
+ nodes/node_shader_bsdf_hair_principled.c
+ nodes/node_shader_bsdf_principled.c
+ nodes/node_shader_bsdf_refraction.c
+ nodes/node_shader_bsdf_toon.c
+ nodes/node_shader_bsdf_translucent.c
+ nodes/node_shader_bsdf_transparent.c
+ nodes/node_shader_bsdf_velvet.c
+ nodes/node_shader_bump.c
+ nodes/node_shader_camera.c
+ nodes/node_shader_clamp.cc
+ nodes/node_shader_common.c
+ nodes/node_shader_curves.cc
+ nodes/node_shader_displacement.c
+ nodes/node_shader_eevee_specular.c
+ nodes/node_shader_emission.c
+ nodes/node_shader_fresnel.c
+ nodes/node_shader_gamma.c
+ nodes/node_shader_geometry.c
+ nodes/node_shader_hair_info.c
+ nodes/node_shader_holdout.c
+ nodes/node_shader_hueSatVal.c
+ nodes/node_shader_ies_light.c
+ nodes/node_shader_invert.c
+ nodes/node_shader_layer_weight.c
+ nodes/node_shader_light_falloff.c
+ nodes/node_shader_light_path.c
+ nodes/node_shader_map_range.cc
+ nodes/node_shader_mapping.c
+ nodes/node_shader_math.cc
+ nodes/node_shader_mixRgb.cc
+ nodes/node_shader_mix_shader.c
+ nodes/node_shader_normal.c
+ nodes/node_shader_normal_map.c
+ nodes/node_shader_object_info.c
+ nodes/node_shader_output_aov.c
+ nodes/node_shader_output_light.c
+ nodes/node_shader_output_linestyle.c
+ nodes/node_shader_output_material.c
+ nodes/node_shader_output_world.c
+ nodes/node_shader_particle_info.c
+ nodes/node_shader_rgb.c
+ nodes/node_shader_script.c
+ nodes/node_shader_sepcombHSV.c
+ nodes/node_shader_sepcombRGB.cc
+ nodes/node_shader_sepcombXYZ.cc
+ nodes/node_shader_shaderToRgb.c
+ nodes/node_shader_squeeze.c
+ nodes/node_shader_subsurface_scattering.c
+ nodes/node_shader_tangent.c
+ nodes/node_shader_tex_brick.cc
+ nodes/node_shader_tex_checker.cc
+ nodes/node_shader_tex_coord.c
+ nodes/node_shader_tex_environment.c
+ nodes/node_shader_tex_gradient.cc
+ nodes/node_shader_tex_image.cc
+ nodes/node_shader_tex_magic.cc
+ nodes/node_shader_tex_musgrave.cc
+ nodes/node_shader_tex_noise.cc
+ nodes/node_shader_tex_pointdensity.c
+ nodes/node_shader_tex_sky.c
+ nodes/node_shader_tex_voronoi.cc
+ nodes/node_shader_tex_wave.cc
+ nodes/node_shader_tex_white_noise.cc
+ nodes/node_shader_uvAlongStroke.c
+ nodes/node_shader_uvmap.c
+ nodes/node_shader_valToRgb.cc
+ nodes/node_shader_value.cc
+ nodes/node_shader_vectTransform.c
+ nodes/node_shader_vector_displacement.c
+ nodes/node_shader_vector_math.cc
+ nodes/node_shader_vector_rotate.cc
+ nodes/node_shader_vertex_color.c
+ nodes/node_shader_volume_absorption.c
+ nodes/node_shader_volume_info.c
+ nodes/node_shader_volume_principled.c
+ nodes/node_shader_volume_scatter.c
+ nodes/node_shader_wavelength.c
+ nodes/node_shader_wireframe.c
+
+ node_shader_tree.c
+ node_shader_util.cc
+
+ node_shader_util.h
+)
+
+set(LIB
+ bf_functions
+ bf_intern_sky
+)
+
+if(WITH_PYTHON)
+ list(APPEND INC
+ ../../python
+ )
+ list(APPEND INC_SYS
+ ${PYTHON_INCLUDE_DIRS}
+ )
+ list(APPEND LIB
+ ${PYTHON_LINKFLAGS}
+ ${PYTHON_LIBRARIES}
+ )
+ add_definitions(-DWITH_PYTHON)
+endif()
+
+if(WITH_INTERNATIONAL)
+ add_definitions(-DWITH_INTERNATIONAL)
+endif()
+
+if(WITH_FREESTYLE)
+ add_definitions(-DWITH_FREESTYLE)
+endif()
+
+blender_add_lib(bf_nodes_shader "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")