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authorAaron Carlisle <Blendify>2021-12-06 22:47:11 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-06 22:47:49 +0300
commitf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c (patch)
treef0b42bb465e8b6aaa7c2a90175ad7f553f6ace83 /source/blender/nodes/shader/CMakeLists.txt
parentc3c69fee092f4af179954a62208c852cff2cf5b2 (diff)
Shader Nodes: Split each node into own file
This improves both code finding, for example "color ramp" now has its own file. And now each node has its own namespace so function names can be simplified similar to rBfab39440e94 This commit also makes all file names use snake case instead of camel case. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13482
Diffstat (limited to 'source/blender/nodes/shader/CMakeLists.txt')
-rw-r--r--source/blender/nodes/shader/CMakeLists.txt20
1 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt
index b582960f03f..bdbdef6e9ec 100644
--- a/source/blender/nodes/shader/CMakeLists.txt
+++ b/source/blender/nodes/shader/CMakeLists.txt
@@ -59,6 +59,10 @@ set(SRC
nodes/node_shader_bump.cc
nodes/node_shader_camera.cc
nodes/node_shader_clamp.cc
+ nodes/node_shader_color_ramp.cc
+ nodes/node_shader_combine_hsv.cc
+ nodes/node_shader_combine_rgb.cc
+ nodes/node_shader_combine_xyz.cc
nodes/node_shader_common.cc
nodes/node_shader_curves.cc
nodes/node_shader_displacement.cc
@@ -78,7 +82,7 @@ set(SRC
nodes/node_shader_map_range.cc
nodes/node_shader_mapping.cc
nodes/node_shader_math.cc
- nodes/node_shader_mixRgb.cc
+ nodes/node_shader_mix_rgb.cc
nodes/node_shader_mix_shader.cc
nodes/node_shader_normal.cc
nodes/node_shader_normal_map.cc
@@ -90,11 +94,12 @@ set(SRC
nodes/node_shader_output_world.cc
nodes/node_shader_particle_info.cc
nodes/node_shader_rgb.cc
+ nodes/node_shader_rgb_to_bw.cc
nodes/node_shader_script.cc
- nodes/node_shader_sepcombHSV.cc
- nodes/node_shader_sepcombRGB.cc
- nodes/node_shader_sepcombXYZ.cc
- nodes/node_shader_shaderToRgb.cc
+ nodes/node_shader_separate_hsv.cc
+ nodes/node_shader_separate_rgb.cc
+ nodes/node_shader_separate_xyz.cc
+ nodes/node_shader_shader_to_rgb.cc
nodes/node_shader_squeeze.cc
nodes/node_shader_subsurface_scattering.cc
nodes/node_shader_tangent.cc
@@ -112,14 +117,13 @@ set(SRC
nodes/node_shader_tex_voronoi.cc
nodes/node_shader_tex_wave.cc
nodes/node_shader_tex_white_noise.cc
- nodes/node_shader_uvAlongStroke.cc
+ nodes/node_shader_uv_along_stroke.cc
nodes/node_shader_uvmap.cc
- nodes/node_shader_valToRgb.cc
nodes/node_shader_value.cc
- nodes/node_shader_vectTransform.cc
nodes/node_shader_vector_displacement.cc
nodes/node_shader_vector_math.cc
nodes/node_shader_vector_rotate.cc
+ nodes/node_shader_vector_transform.cc
nodes/node_shader_vertex_color.cc
nodes/node_shader_volume_absorption.cc
nodes/node_shader_volume_info.cc