diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-25 06:47:58 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-25 06:47:58 +0300 |
commit | fc45b007201f920fb9a6c56dd7ea737626990a52 (patch) | |
tree | 30de9fdc0195b99e62498f50a5310956cf5afb49 /source/blender/nodes/shader/node_shader_tree.c | |
parent | 6e0cf86e73fedebb1615dde664fbac4859a72b60 (diff) |
Cleanup: Define node tree icon in register function
I suppose this was done to reduce then dependencies.
However, most nodes already depend on UI code so this isnt too useful.
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index 8f4bffe5b30..32086bb100b 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -53,6 +53,8 @@ #include "RE_texture.h" +#include "UI_resources.h" + #include "NOD_common.h" #include "node_common.h" @@ -183,7 +185,7 @@ void register_node_tree_type_sh(void) tt->type = NTREE_SHADER; strcpy(tt->idname, "ShaderNodeTree"); strcpy(tt->ui_name, N_("Shader Editor")); - tt->ui_icon = 0; /* Defined in `drawnode.c`. */ + tt->ui_icon = ICON_NODE_MATERIAL; strcpy(tt->ui_description, N_("Shader nodes")); tt->foreach_nodeclass = foreach_nodeclass; |