diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2011-11-09 19:00:11 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2011-11-09 19:00:11 +0400 |
commit | bc5ec4e69cf3308c2563239c0e8372b853800a78 (patch) | |
tree | 408142839defc8314685cfe8d1f9eb00c176040a /source/blender/nodes/shader/node_shader_tree.c | |
parent | e4269043b492d2fb3ae1b751148d327ff59a26c9 (diff) |
Fixed/restored translation of node classes (in foreach_nodeclass funcs)
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index e116944e688..6c7667c6729 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -43,6 +43,8 @@ #include "BLI_threads.h" #include "BLI_utildefines.h" +#include "BLF_translation.h" + #include "BKE_global.h" #include "BKE_main.h" #include "BKE_node.h" @@ -78,19 +80,19 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func) { - func(calldata, NODE_CLASS_INPUT, "Input"); - func(calldata, NODE_CLASS_OUTPUT, "Output"); + func(calldata, NODE_CLASS_INPUT, IFACE_("Input")); + func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output")); if(scene_use_new_shading_nodes(scene)) { - func(calldata, NODE_CLASS_SHADER, "Shader"); - func(calldata, NODE_CLASS_TEXTURE, "Texture"); + func(calldata, NODE_CLASS_SHADER, IFACE_("Shader")); + func(calldata, NODE_CLASS_TEXTURE, IFACE_("Texture")); } - func(calldata, NODE_CLASS_OP_COLOR, "Color"); - func(calldata, NODE_CLASS_OP_VECTOR, "Vector"); - func(calldata, NODE_CLASS_CONVERTOR, "Convertor"); - func(calldata, NODE_CLASS_GROUP, "Group"); - func(calldata, NODE_CLASS_LAYOUT, "Layout"); + func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color")); + func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector")); + func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor")); + func(calldata, NODE_CLASS_GROUP, IFACE_("Group")); + func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout")); } static void local_sync(bNodeTree *localtree, bNodeTree *ntree) |