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authorBastien Montagne <montagne29@wanadoo.fr>2015-10-13 16:44:58 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-10-13 16:44:58 +0300
commit168604ecbe60ba909e3057cadf1c4047ea966d0c (patch)
treea4699c125b9ace4e1d4efaff747a3ac0faed78c3 /source/blender/nodes/shader/node_shader_tree.c
parent9d5cdf92b28217e29b6840eae8d0c44f033e3cf6 (diff)
Revert to master - those changes are globally valid, but remain incomplete,free-refcount-ids
and total new code is being done in id-remap anyway, not worth bothering with this for now...
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index c3dbe2b5fe3..c4ec55c8d06 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -209,7 +209,7 @@ void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat, short compatibili
ntreeExecGPUNodes(exec, mat, 1, compatibility);
ntreeShaderEndExecTree(exec);
- ntreeFreeTree(localtree, false);
+ ntreeFreeTree_ex(localtree, false);
MEM_freeN(localtree);
}