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authorCampbell Barton <ideasman42@gmail.com>2019-09-07 17:12:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-07 17:23:25 +0300
commit0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch)
tree0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/nodes/shader/node_shader_tree.c
parentab823176d31dc155645de733f1cd4fbd6ad74592 (diff)
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index a21ed6aa4cc..9caa76377fd 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -235,7 +235,7 @@ static bNode *ntree_shader_relink_output_from_group(bNodeTree *ntree,
/* Create output sockets to plug output connection to. */
i = 0;
- for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, ++i) {
+ for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, i++) {
group_surface_sockets[i] = ntreeAddSocketInterface(
group_ntree, SOCK_OUT, sock->typeinfo->idname, sock->name);
}
@@ -264,7 +264,7 @@ static bNode *ntree_shader_relink_output_from_group(bNodeTree *ntree,
new_output_node->custom1 = target;
i = 0;
- for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, ++i) {
+ for (bNodeSocket *sock = sh_output_node->inputs.first; sock; sock = sock->next, i++) {
if (sock->link != NULL) {
/* Link the shader output node incoming link to the group output sockets */
bNodeSocket *group_output_node_surface_input_sock = nodeFindSocket(