diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-12-28 18:19:05 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-28 18:19:05 +0400 |
commit | 857df8065face58eff5556953cdf2dd72e09f2b6 (patch) | |
tree | 51fdb13476e00b7ec1a7575d9c0293de2b17bd7d /source/blender/nodes/shader/node_shader_util.c | |
parent | ddf39a87aa704240a0cb0cac584893ba34700e5d (diff) |
style cleanup
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 6130fe72af3..544ccb8fda6 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -139,49 +139,49 @@ void nodeShaderSynchronizeID(bNode *node, int copyto) if (copyto) { switch (a) { case MAT_IN_COLOR: - copy_v3_v3(&ma->r, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->r, ((bNodeSocketValueRGBA *)sock->default_value)->value); break; case MAT_IN_SPEC: - copy_v3_v3(&ma->specr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->specr, ((bNodeSocketValueRGBA *)sock->default_value)->value); break; case MAT_IN_REFL: - ma->ref= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->ref= ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_MIR: - copy_v3_v3(&ma->mirr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->mirr, ((bNodeSocketValueRGBA *)sock->default_value)->value); break; case MAT_IN_AMB: - ma->amb= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->amb = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_EMIT: - ma->emit= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->emit = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_SPECTRA: - ma->spectra= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->spectra = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_RAY_MIRROR: - ma->ray_mirror= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->ray_mirror = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_ALPHA: - ma->alpha= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->alpha = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_TRANSLUCENCY: - ma->translucency= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->translucency = ((bNodeSocketValueFloat *)sock->default_value)->value; break; } } else { switch (a) { case MAT_IN_COLOR: - copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->r); break; + copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->r); break; case MAT_IN_SPEC: - copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->specr); break; + copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->specr); break; case MAT_IN_REFL: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ref; break; + ((bNodeSocketValueFloat *)sock->default_value)->value= ma->ref; break; case MAT_IN_MIR: - copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->mirr); break; + copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->mirr); break; case MAT_IN_AMB: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->amb; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->amb; break; case MAT_IN_EMIT: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->emit; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->emit; break; case MAT_IN_SPECTRA: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->spectra; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->spectra; break; case MAT_IN_RAY_MIRROR: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ray_mirror; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->ray_mirror; break; case MAT_IN_ALPHA: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->alpha; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->alpha; break; case MAT_IN_TRANSLUCENCY: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->translucency; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->translucency; break; } } } @@ -259,7 +259,7 @@ bNode *nodeGetActiveTexture(bNodeTree *ntree) break; if (node) - ntree= (bNodeTree*)node->id; + ntree = (bNodeTree *)node->id; for (node= ntree->nodes.first; node; node= node->next) if (node->flag & NODE_ACTIVE_TEXTURE) @@ -320,7 +320,7 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in float domax= (texmap->flag & TEXMAP_CLIP_MAX) != 0; if (domin || domax || !(texmap->flag & TEXMAP_UNIT_MATRIX)) { - GPUNodeLink *tmat = GPU_uniform((float*)texmap->mat); + GPUNodeLink *tmat = GPU_uniform((float *)texmap->mat); GPUNodeLink *tmin = GPU_uniform(texmap->min); GPUNodeLink *tmax = GPU_uniform(texmap->max); GPUNodeLink *tdomin = GPU_uniform(&domin); |