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authorIyad Ahmed <iyadahmed2001>2021-05-21 07:55:47 +0300
committerAnkit Meel <ankitjmeel@gmail.com>2021-05-21 07:55:47 +0300
commita43c7538b802c64ae2443fd8e355756948716e8b (patch)
tree63b8653d3f31053e3a11a9cebcfa71104e419d1d /source/blender/nodes/shader/node_shader_util.c
parentb18d5dac53f965dfc48a3291b14bbe84b2cd7ac0 (diff)
Eevee Wavelength Node Support
This patch adds wavelength node support to Eevee, similar to how Eevee Blackbody node works, thus it is a little off from Cycles. Reviewed By: #eevee_viewport, fclem, brecht Differential Revision: https://developer.blender.org/D11326
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 04c32574a65..67ed7ddd76e 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -332,3 +332,17 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat,
}
}
}
+
+void get_XYZ_to_RGB_for_gpu(XYZ_to_RGB *data)
+{
+ const float *xyz_to_rgb = IMB_colormangement_get_xyz_to_rgb();
+ data->r[0] = xyz_to_rgb[0];
+ data->r[1] = xyz_to_rgb[3];
+ data->r[2] = xyz_to_rgb[6];
+ data->g[0] = xyz_to_rgb[1];
+ data->g[1] = xyz_to_rgb[4];
+ data->g[2] = xyz_to_rgb[7];
+ data->b[0] = xyz_to_rgb[2];
+ data->b[1] = xyz_to_rgb[5];
+ data->b[2] = xyz_to_rgb[8];
+}