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authorLukas Toenne <lukas.toenne@googlemail.com>2011-12-19 16:04:05 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-12-19 16:04:05 +0400
commit26b3dfa30e741e85fd76845d742b54140c68f339 (patch)
tree330af0e89382d41df2264cb3e2b499b89561b114 /source/blender/nodes/shader/node_shader_util.c
parenta9f026644852b546fdb6ca8944a14eea75e48267 (diff)
Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.
The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 87585c35e6a..8b8afc3d846 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -134,8 +134,6 @@ void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mo
bNodeSocket *sock;
int a;
- ntreeSocketUseFlags(ntree);
-
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==SH_NODE_TEXTURE) {
if((r_mode & R_OSA) && node->id) {