diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-01-08 14:23:19 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-01-08 14:23:19 +0400 |
commit | 3dead22c7322cf72ee63a003ba50940abc12e7c9 (patch) | |
tree | 47e816c996531c73114afe574fc8b2b0191e0c2c /source/blender/nodes/shader/node_shader_util.c | |
parent | d6e0d0fd897c33eb581f34150d86247ddba2bb7e (diff) |
Improved auto-hiding of unused sockets for collapsed nodes.
Instead of generally hiding all unused sockets in collapsed mode, the sockets now have a new explicit flag SOCK_AUTO_HIDDEN, which is only toggled when the hide_toggle operator is called. This way the auto-hidden sockets stay as they are when nodes are duplicated etc. The new flag is necessary to distinguish between manually hidden sockets (via hide_sockets_toggle operator) and automatically hidden sockets and restore the node state when unhiding a node.
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 8b8afc3d846..1bfb986fdde 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -184,7 +184,7 @@ void nodeShaderSynchronizeID(bNode *node, int copyto) /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */ for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { - if(!(sock->flag & SOCK_HIDDEN)) { + if(!nodeSocketIsHidden(sock)) { if(copyto) { switch(a) { case MAT_IN_COLOR: |