diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-18 22:25:05 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-18 22:25:05 +0400 |
commit | 01e9dae3dc6c7de00e441a8b505debc6df830520 (patch) | |
tree | 917d578202f35f095c98506567a62c8240c803e6 /source/blender/nodes/shader/node_shader_util.c | |
parent | 57f69f2f180a988f274d979b1e5f2ad17e9cb77a (diff) |
code cleanup
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 040172d9998..c8c4b49edb7 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -98,7 +98,7 @@ void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mo bNodeSocket *sock; int a; - for (node= ntree->nodes.first; node; node= node->next) { + for (node = ntree->nodes.first; node; node = node->next) { if (node->type==SH_NODE_TEXTURE) { if ((r_mode & R_OSA) && node->id) { Tex *tex= (Tex *)node->id; @@ -177,7 +177,7 @@ static void gpu_stack_from_data_list(GPUNodeStack *gs, ListBase *sockets, bNodeS bNodeSocket *sock; int i; - for (sock=sockets->first, i=0; sock; sock=sock->next, i++) + for (sock=sockets->first, i=0; sock; sock = sock->next, i++) node_gpu_stack_from_data(&gs[i], sock->type, ns[i]); gs[i].type= GPU_NONE; @@ -188,7 +188,7 @@ static void data_from_gpu_stack_list(ListBase *sockets, bNodeStack **ns, GPUNode bNodeSocket *sock; int i; - for (sock=sockets->first, i=0; sock; sock=sock->next, i++) + for (sock=sockets->first, i=0; sock; sock = sock->next, i++) node_data_from_gpu_stack(ns[i], &gs[i]); } @@ -200,12 +200,12 @@ bNode *nodeGetActiveTexture(bNodeTree *ntree) if (!ntree) return NULL; - for (node= ntree->nodes.first; node; node= node->next) + for (node = ntree->nodes.first; node; node = node->next) if (node->flag & NODE_ACTIVE_TEXTURE) return node; /* node active texture node in this tree, look inside groups */ - for(node= ntree->nodes.first; node; node= node->next) { + for (node = ntree->nodes.first; node; node = node->next) { if (node->type==NODE_GROUP) { tnode = nodeGetActiveTexture((bNodeTree*)node->id); if (tnode) |