diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-02-27 15:55:29 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-02-27 18:14:21 +0300 |
commit | e88a715364981af39353073c6d96b9056fafca6b (patch) | |
tree | 5deb475604760b1e5a59fc3ef4409f38d8ecfd11 /source/blender/nodes/shader/node_shader_util.c | |
parent | 1ec11363bd93cf6bd43e5da33322b3f88a9be210 (diff) |
Cleanup: more refactoring of GPU material attributes and textures
This further separates requested attributes and textures from the actual
node graph, that can be retained after the graph has been compiled and
freed. It makes it easier to add volume grids as a native concept, which
sits somewhere between an attribute and a texture.
It also adds explicit link types for UDIM tile mapping, rather than
relying on fairly hidden logic.
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 9615c6f01e0..93d03720058 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -276,7 +276,7 @@ void node_shader_gpu_bump_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink * void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link) { if (!*link) { - *link = GPU_attribute(CD_ORCO, ""); + *link = GPU_attribute(mat, CD_ORCO, ""); GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), *link, link); node_shader_gpu_bump_tex_coord(mat, node, link); } |