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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 19:52:30 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 19:52:57 +0300
commita0edee712a79239133ff840f911f6416d4c41855 (patch)
tree5bbaadf98fc1736c6224b972f50b5e9739dcc7d0 /source/blender/nodes/shader/node_shader_util.cc
parent8cd6d0fe6876a63b4543bd60da19f1763b663bd8 (diff)
Cleanup: Remove unused `node_type_exec` for shader node
From what I can tell these are left over from Blender Internal render. Test still pass locally, also tested a couple eevee scenes. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D13732
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.cc')
-rw-r--r--source/blender/nodes/shader/node_shader_util.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc
index 722daa1e4f9..bb377e2607a 100644
--- a/source/blender/nodes/shader/node_shader_util.cc
+++ b/source/blender/nodes/shader/node_shader_util.cc
@@ -67,7 +67,7 @@ void sh_fn_node_type_base(bNodeType *ntype, int type, const char *name, short nc
/* ****** */
-void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
+static void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
{
const float *from = ns->vec;