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authorAaron Carlisle <Blendify>2021-12-05 20:12:21 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-05 20:12:45 +0300
commitd5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch)
treefca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/shader/node_shader_util.cc
parentb32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff)
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API Aditional changes: - Declare variables where initialized - Do not use relative includes Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.cc')
-rw-r--r--source/blender/nodes/shader/node_shader_util.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc
index 8b7e72fbcc9..077e12e2cff 100644
--- a/source/blender/nodes/shader/node_shader_util.cc
+++ b/source/blender/nodes/shader/node_shader_util.cc
@@ -23,7 +23,7 @@
#include "DNA_node_types.h"
-#include "node_shader_util.h"
+#include "node_shader_util.hh"
#include "node_exec.h"