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author | Aaron Carlisle <Blendify> | 2021-12-05 20:12:21 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-05 20:12:45 +0300 |
commit | d5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch) | |
tree | fca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/shader/node_shader_util.cc | |
parent | b32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff) |
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API
Aditional changes:
- Declare variables where initialized
- Do not use relative includes
Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.cc')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc index 8b7e72fbcc9..077e12e2cff 100644 --- a/source/blender/nodes/shader/node_shader_util.cc +++ b/source/blender/nodes/shader/node_shader_util.cc @@ -23,7 +23,7 @@ #include "DNA_node_types.h" -#include "node_shader_util.h" +#include "node_shader_util.hh" #include "node_exec.h" |