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authorClément Foucault <foucault.clem@gmail.com>2017-04-03 16:38:00 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-03 22:52:03 +0300
commiteca256bc327813f2d3ce29e8e89e07c4c0294403 (patch)
tree152bc878fd252df801fd9df9a8d4809fd7fe1e3d /source/blender/nodes/shader/node_shader_util.h
parent8e0bfee1e5e68a4208a10951586d1b7504222a89 (diff)
GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.h')
-rw-r--r--source/blender/nodes/shader/node_shader_util.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 4cb39e0f13b..79c58cb5715 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -76,6 +76,7 @@
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
+#include "GPU_lamp.h"
#include "GPU_material.h"