Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2021-12-07 15:26:39 +0300
committerJacques Lucke <jacques@blender.org>2021-12-07 15:26:39 +0300
commit0f48b37aae0230119523a9718b331961bd989a78 (patch)
tree3cbbeb57645785ed0be60719dd16392c9cee595a /source/blender/nodes/shader/node_shader_util.hh
parentae5a89e80af78b85877a049d392a84553f2791aa (diff)
Revert moving all shader nodes to c++
This reverts to following commits: * rB5cad004d716da02f511bd34983ac7da820308676 * rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd * rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c * rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740 * rBf72cc47d8edf849af98e196f721022bacf86a5e7 * rB3f7014ecc9d523997062eadd62888af5fc70a2b6 * rB0578921063fbb081239439062215f2538a31af4b * rBc20098e6ec6adee874a12e510aa4a56d89f92838 * rBd5efda72f501ad95679d7ac554086a1fb18c1ac0 The original move to c++ that the other commits depended upon had some issues that should be fixed before committing it again. The issues were reported in T93797, T93809 and T93798. We should also find a better rule for not using c-style casts going forward, although that wouldn't have been reason enough to revert the commits. Introducing something like a `MEM_new<T>` and `MEM_delete<T>` function might help with the the most common case of casting the return type of `MEM_malloc`. Going forward, I recommend first committing the changes that don't require converting files to c++. Then convert the shading node files in smaller chunks. Especially don't mix fairly low risk changes like moving some simple nodes, with higher risk changes.
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.hh')
-rw-r--r--source/blender/nodes/shader/node_shader_util.hh114
1 files changed, 0 insertions, 114 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.hh b/source/blender/nodes/shader/node_shader_util.hh
deleted file mode 100644
index 5edc6653c68..00000000000
--- a/source/blender/nodes/shader/node_shader_util.hh
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup nodes
- */
-
-#pragma once
-
-#include <float.h>
-#include <math.h>
-#include <string.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_ID.h"
-#include "DNA_color_types.h"
-#include "DNA_customdata_types.h"
-#include "DNA_image_types.h"
-#include "DNA_material_types.h"
-#include "DNA_node_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_texture_types.h"
-
-#include "BLI_color.hh"
-#include "BLI_float3.hh"
-#include "BLI_math_base_safe.h"
-#include "BLI_rand.h"
-#include "BLI_threads.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_colorband.h"
-#include "BKE_colortools.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_main.h"
-#include "BKE_material.h"
-#include "BKE_node.h"
-#include "BKE_texture.h"
-
-#include "NOD_multi_function.hh"
-#include "NOD_shader.h"
-#include "NOD_socket_declarations.hh"
-#include "node_util.h"
-
-#include "BLT_translation.h"
-
-#include "IMB_colormanagement.h"
-
-#include "RE_pipeline.h"
-#include "RE_texture.h"
-
-#include "FN_multi_function_builder.hh"
-
-#include "GPU_material.h"
-#include "GPU_texture.h"
-#include "GPU_uniform_buffer.h"
-
-bool sh_node_poll_default(struct bNodeType *ntype,
- struct bNodeTree *ntree,
- const char **r_disabled_hint);
-void sh_node_type_base(
- struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
-void sh_fn_node_type_base(
- struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
-
-/* ********* exec data struct, remains internal *********** */
-
-typedef struct ShaderCallData {
- /* Empty for now, may be reused if we convert shader to texture nodes. */
- int dummy;
-} ShaderCallData;
-
-typedef struct XYZ_to_RGB /* Transposed #imbuf_xyz_to_rgb, passed as 3x vec3. */
-{
- float r[3], g[3], b[3];
-} XYZ_to_RGB;
-
-void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
-
-void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns);
-void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs);
-void node_shader_gpu_bump_tex_coord(struct GPUMaterial *mat,
- struct bNode *node,
- struct GPUNodeLink **link);
-void node_shader_gpu_default_tex_coord(struct GPUMaterial *mat,
- struct bNode *node,
- struct GPUNodeLink **link);
-void node_shader_gpu_tex_mapping(struct GPUMaterial *mat,
- struct bNode *node,
- struct GPUNodeStack *in,
- struct GPUNodeStack *out);
-
-void ntreeExecGPUNodes(struct bNodeTreeExec *exec,
- struct GPUMaterial *mat,
- struct bNode *output_node);
-void get_XYZ_to_RGB_for_gpu(XYZ_to_RGB *data);