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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-05 07:25:16 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-05 07:25:27 +0300 |
commit | 5336fdc6e36c13c1b2fe09e21dc2d3bd5be6947b (patch) | |
tree | 6be9d83dbefd8c8960fee12ead4e6115ba701812 /source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc | |
parent | 713d59bcafb18842d1f90f0a6f2b386de7585457 (diff) |
Cleanup: Make shade node util header CPP only
Now that all shader nodes are converted to CPP
this header can now be made into a CPP header.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc index 1bcf1308084..2fb0ea628e3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc @@ -17,7 +17,7 @@ * All rights reserved. */ -#include "node_shader_util.h" +#include "node_shader_util.hh" namespace blender::nodes::node_shader_ambient_occlusion_cc { |