Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-08 07:52:19 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-08 07:53:57 +0300
commit937aa8e1142300e0ba82f6f9b9ddb9908be54b9c (patch)
treefa387cbf2c4be5910cf59fb4e4e3d63eb71d2c33 /source/blender/nodes/shader/nodes/node_shader_brightness.cc
parent90e5ce6ab513e733dddecddb65ed4f303c5589f7 (diff)
Cleanup: Use new socket builder API
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_brightness.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.cc23
1 files changed, 8 insertions, 15 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.cc b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
index e6328c4972a..66bfaba2785 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
@@ -21,19 +21,13 @@
namespace blender::nodes::node_shader_brightness_cc {
-/* **************** Bright and contrast ******************** */
-
-static bNodeSocketTemplate sh_node_brightcontrast_in[] = {
- {SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
- {SOCK_FLOAT, N_("Bright"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
- {SOCK_FLOAT, N_("Contrast"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_brightcontrast_out[] = {
- {SOCK_RGBA, N_("Color")},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Bright")).default_value(0.0f).min(-100.0f).max(100.0f);
+ b.add_input<decl::Float>(N_("Contrast")).default_value(0.0f).min(-100.0f).max(100.0f);
+ b.add_output<decl::Color>(N_("Color"));
+}
static int gpu_shader_brightcontrast(GPUMaterial *mat,
bNode *node,
@@ -53,8 +47,7 @@ void register_node_type_sh_brightcontrast()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_brightcontrast_in, file_ns::sh_node_brightcontrast_out);
+ ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_brightcontrast);
nodeRegisterType(&ntype);