diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-08 07:52:19 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-08 07:53:57 +0300 |
commit | 937aa8e1142300e0ba82f6f9b9ddb9908be54b9c (patch) | |
tree | fa387cbf2c4be5910cf59fb4e4e3d63eb71d2c33 /source/blender/nodes/shader/nodes/node_shader_brightness.cc | |
parent | 90e5ce6ab513e733dddecddb65ed4f303c5589f7 (diff) |
Cleanup: Use new socket builder API
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_brightness.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_brightness.cc | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.cc b/source/blender/nodes/shader/nodes/node_shader_brightness.cc index e6328c4972a..66bfaba2785 100644 --- a/source/blender/nodes/shader/nodes/node_shader_brightness.cc +++ b/source/blender/nodes/shader/nodes/node_shader_brightness.cc @@ -21,19 +21,13 @@ namespace blender::nodes::node_shader_brightness_cc { -/* **************** Bright and contrast ******************** */ - -static bNodeSocketTemplate sh_node_brightcontrast_in[] = { - {SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f}, - {SOCK_FLOAT, N_("Bright"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, - {SOCK_FLOAT, N_("Contrast"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, - {-1, ""}, -}; - -static bNodeSocketTemplate sh_node_brightcontrast_out[] = { - {SOCK_RGBA, N_("Color")}, - {-1, ""}, -}; +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); + b.add_input<decl::Float>(N_("Bright")).default_value(0.0f).min(-100.0f).max(100.0f); + b.add_input<decl::Float>(N_("Contrast")).default_value(0.0f).min(-100.0f).max(100.0f); + b.add_output<decl::Color>(N_("Color")); +} static int gpu_shader_brightcontrast(GPUMaterial *mat, bNode *node, @@ -53,8 +47,7 @@ void register_node_type_sh_brightcontrast() static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR); - node_type_socket_templates( - &ntype, file_ns::sh_node_brightcontrast_in, file_ns::sh_node_brightcontrast_out); + ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::gpu_shader_brightcontrast); nodeRegisterType(&ntype); |