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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-07 02:51:19 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-07 02:52:08 +0300 |
commit | 97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd (patch) | |
tree | 586cc0aad98acad4e1452ff4917a7ef56ce72fcb /source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc | |
parent | b1696702cdb74c2b6d7c8c3f9d204f108607a8ab (diff) |
Shader Nodes: Migrate shader category to new node socket declaration API
No functional changes, tests passed and I double checked the nodes by hand.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc index 5a614e7b155..9fac8d70e9d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc @@ -23,20 +23,20 @@ namespace blender::nodes::node_shader_anisotropic_cc { -static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[] = { - {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_FLOAT, N_("Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, - {SOCK_FLOAT, N_("Anisotropy"), 0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f}, - {SOCK_FLOAT, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, - {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, - {SOCK_VECTOR, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, - {-1, ""}, -}; - -static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[] = { - {SOCK_SHADER, N_("BSDF")}, - {-1, ""}, -}; +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); + b.add_input<decl::Float>(N_("Roughness")) + .default_value(0.5f) + .min(0.0f) + .max(1.0f) + .subtype(PROP_FACTOR); + b.add_input<decl::Float>(N_("Anisotropy")).default_value(0.5f).min(-1.0f).max(1.0f); + b.add_input<decl::Float>(N_("Rotation")).min(0.0f).max(1.0f).subtype(PROP_FACTOR); + b.add_input<decl::Vector>(N_("Normal")).min(-1.0f).max(1.0f).hide_value(); + b.add_input<decl::Vector>(N_("Tangent")).min(-1.0f).max(1.0f).hide_value(); + b.add_output<decl::Shader>(N_("BSDF")); +} static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node) { @@ -76,8 +76,7 @@ void register_node_type_sh_bsdf_anisotropic() static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER, 0); - node_type_socket_templates( - &ntype, file_ns::sh_node_bsdf_anisotropic_in, file_ns::sh_node_bsdf_anisotropic_out); + ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, file_ns::node_shader_init_anisotropic); node_type_storage(&ntype, "", nullptr, nullptr); |