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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-29 06:51:57 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-29 06:51:57 +0300 |
commit | ba38b06a97aa12318a04efb5b426a5dd1adabf88 (patch) | |
tree | 81a83aa9b6d76541d8861e0467721a94cb69c74a /source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc | |
parent | b92ef379b7bb9ebbe881cb7194b00af151f47926 (diff) |
Nodes: Convert shader, shader category nodes to c++
Also add file namespace
This is needed to use new node APIs
Differential Revision: https://developer.blender.org/D13684
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc new file mode 100644 index 00000000000..6f56a562e42 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc @@ -0,0 +1,87 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +namespace blender::nodes::node_shader_bsdf_anisotropic_cc { + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[] = { + {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + {SOCK_FLOAT, N_("Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_FLOAT, N_("Anisotropy"), 0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f}, + {SOCK_FLOAT, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + {SOCK_VECTOR, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[] = { + {SOCK_SHADER, N_("BSDF")}, + {-1, ""}, +}; + +static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->custom1 = SHD_GLOSSY_GGX; +} + +static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + if (!in[4].link) { + GPU_link(mat, "world_normals_get", &in[4].link); + } + + GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); + + float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f; + + return GPU_stack_link(mat, + node, + "node_bsdf_anisotropic", + in, + out, + GPU_constant(&use_multi_scatter), + GPU_constant(&node->ssr_id)); +} + +} // namespace blender::nodes::node_shader_bsdf_anisotropic_cc + +/* node type definition */ +void register_node_type_sh_bsdf_anisotropic() +{ + namespace file_ns = blender::nodes::node_shader_bsdf_anisotropic_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER, 0); + node_type_socket_templates( + &ntype, file_ns::sh_node_bsdf_anisotropic_in, file_ns::sh_node_bsdf_anisotropic_out); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); + node_type_init(&ntype, file_ns::node_shader_init_anisotropic); + node_type_storage(&ntype, "", nullptr, nullptr); + node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic); + + nodeRegisterType(&ntype); +} |