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authorHans Goudey <h.goudey@me.com>2022-11-05 18:10:27 +0300
committerHans Goudey <h.goudey@me.com>2022-11-05 18:10:27 +0300
commit4ec5a8cbc23311776ad3f5745c52331b4937ddb0 (patch)
treec93707de52ba7b08665f7db07a7e04e4946f5acd /source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
parente673f3ba2442b6367d5b1c9fdbacf816107d5348 (diff)
Cleanup: Remove unnecessary node type registraction functions
These functions provided little benefit compared to simply setting the function pointers directly.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index b3c047c3a47..00d2ba4a119 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -57,8 +57,8 @@ void register_node_type_sh_bsdf_glass()
sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_glass);
- node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass);
+ ntype.initfunc = file_ns::node_shader_init_glass;
+ ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glass;
nodeRegisterType(&ntype);
}