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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-06-21 20:24:57 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-06-21 20:55:20 +0300
commit14ea0c5fccfdbd8d244758709185160e45222dc3 (patch)
treec067ee04c07760fb19e9accac89fff1ea45653ee /source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
parent22466a5bdff73afb6ad3afd408e265517e4f3733 (diff)
Fix T51849: change Cycles clearcoat gloss to roughness.
This is compatible with UE4 and more consistent with specular and transmission roughness, even if it deviates from the original Disney BRDF.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
index 44288db182a..e0330d110ca 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
@@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_bsdf_principled_in[] = {
{ SOCK_FLOAT, 1, N_("Sheen"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Sheen Tint"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Clearcoat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_FLOAT, 1, N_("Clearcoat Gloss"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Clearcoat Roughness"), 0.03f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Transmission"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Transmission Roughness"),0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},