diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-07 01:57:18 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-07 01:57:30 +0300 |
commit | ed9b21098dd27bf9364397357f89b4c2648f40c2 (patch) | |
tree | d669c53b0e9f8fba9799d4c74badedfa1d392a85 /source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc | |
parent | 3ae664363d182eab398bdd7d367b3f48e8d04af1 (diff) |
Cleanup: Use new socket builder API
This commit converts most shader or bsdf nodes.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc index 6293f38d792..dd090236c08 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc @@ -21,19 +21,17 @@ namespace blender::nodes::node_shader_bsdf_velvet_cc { -/* **************** OUTPUT ******************** */ - -static bNodeSocketTemplate sh_node_bsdf_velvet_in[] = { - {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_FLOAT, N_("Sigma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, - {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, - {-1, ""}, -}; - -static bNodeSocketTemplate sh_node_bsdf_velvet_out[] = { - {SOCK_SHADER, N_("BSDF")}, - {-1, ""}, -}; +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); + b.add_input<decl::Float>(N_("Sigma")) + .default_value(1.0f) + .min(0.0f) + .max(1.0f) + .subtype(PROP_FACTOR); + b.add_input<decl::Vector>(N_("Normal")).hide_value(); + b.add_output<decl::Shader>(N_("BSDF")); +} static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat, bNode *node, @@ -60,8 +58,7 @@ void register_node_type_sh_bsdf_velvet() static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER); - node_type_socket_templates( - &ntype, file_ns::sh_node_bsdf_velvet_in, file_ns::sh_node_bsdf_velvet_out); + ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_velvet); nodeRegisterType(&ntype); |