diff options
author | Jacques Lucke <jacques@blender.org> | 2021-12-07 15:26:39 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-12-07 15:26:39 +0300 |
commit | 0f48b37aae0230119523a9718b331961bd989a78 (patch) | |
tree | 3cbbeb57645785ed0be60719dd16392c9cee595a /source/blender/nodes/shader/nodes/node_shader_camera.cc | |
parent | ae5a89e80af78b85877a049d392a84553f2791aa (diff) |
Revert moving all shader nodes to c++
This reverts to following commits:
* rB5cad004d716da02f511bd34983ac7da820308676
* rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd
* rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
* rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
* rBf72cc47d8edf849af98e196f721022bacf86a5e7
* rB3f7014ecc9d523997062eadd62888af5fc70a2b6
* rB0578921063fbb081239439062215f2538a31af4b
* rBc20098e6ec6adee874a12e510aa4a56d89f92838
* rBd5efda72f501ad95679d7ac554086a1fb18c1ac0
The original move to c++ that the other commits depended upon had some issues
that should be fixed before committing it again. The issues were reported in
T93797, T93809 and T93798.
We should also find a better rule for not using c-style casts going forward,
although that wouldn't have been reason enough to revert the commits.
Introducing something like a `MEM_new<T>` and `MEM_delete<T>`
function might help with the the most common case of casting the return
type of `MEM_malloc`.
Going forward, I recommend first committing the changes that don't
require converting files to c++. Then convert the shading node files
in smaller chunks. Especially don't mix fairly low risk changes like
moving some simple nodes, with higher risk changes.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_camera.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_camera.cc | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc deleted file mode 100644 index d9349ccf86c..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_camera.cc +++ /dev/null @@ -1,64 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup shdnodes - */ - -#include "node_shader_util.hh" - -/* **************** CAMERA INFO ******************** */ - -namespace blender::nodes::node_shader_camera_cc { - -static bNodeSocketTemplate sh_node_camera_out[] = { - {SOCK_VECTOR, N_("View Vector")}, - {SOCK_FLOAT, N_("View Z Depth")}, - {SOCK_FLOAT, N_("View Distance")}, - {-1, ""}, -}; - -static int gpu_shader_camera(GPUMaterial *mat, - bNode *node, - bNodeExecData *UNUSED(execdata), - GPUNodeStack *in, - GPUNodeStack *out) -{ - GPUNodeLink *viewvec; - - viewvec = GPU_builtin(GPU_VIEW_POSITION); - GPU_link(mat, "invert_z", viewvec, &viewvec); - return GPU_stack_link(mat, node, "camera", in, out, viewvec); -} - -} // namespace blender::nodes::node_shader_camera_cc - -void register_node_type_sh_camera() -{ - namespace file_ns = blender::nodes::node_shader_camera_cc; - - static bNodeType ntype; - - sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0); - node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_camera_out); - node_type_storage(&ntype, "", nullptr, nullptr); - node_type_gpu(&ntype, file_ns::gpu_shader_camera); - - nodeRegisterType(&ntype); -} |