diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-28 00:21:31 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-28 00:21:31 +0300 |
commit | d5b72fb06cd0405c4627d22711ab02804093400c (patch) | |
tree | 154c5c402f51baa8591d5f803b849dc0c714302b /source/blender/nodes/shader/nodes/node_shader_clamp.cc | |
parent | 336f6f4bbd8eb75c0cc1258e7d9cd367e0983d4d (diff) |
Nodes: Declare shader nodes in individual file namespace
To be used in the future to support unity builds
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_clamp.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_clamp.cc | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc index 6c3457151e5..172bd333259 100644 --- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc +++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc @@ -23,7 +23,7 @@ #include "node_shader_util.h" -namespace blender::nodes { +namespace blender::nodes::node_shader_clamp_cc { static void sh_node_clamp_declare(NodeDeclarationBuilder &b) { @@ -34,8 +34,6 @@ static void sh_node_clamp_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Result")); }; -} // namespace blender::nodes - static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node) { node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */ @@ -75,15 +73,19 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction } } +} // namespace blender::nodes::node_shader_clamp_cc + void register_node_type_sh_clamp() { + namespace file_ns = blender::nodes::node_shader_clamp_cc; + static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0); - ntype.declare = blender::nodes::sh_node_clamp_declare; - node_type_init(&ntype, node_shader_init_clamp); - node_type_gpu(&ntype, gpu_shader_clamp); - ntype.build_multi_function = sh_node_clamp_build_multi_function; + ntype.declare = file_ns::sh_node_clamp_declare; + node_type_init(&ntype, file_ns::node_shader_init_clamp); + node_type_gpu(&ntype, file_ns::gpu_shader_clamp); + ntype.build_multi_function = file_ns::sh_node_clamp_build_multi_function; nodeRegisterType(&ntype); } |