diff options
author | Charlie Jolly <charlie> | 2021-05-24 14:02:45 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-05-24 14:02:49 +0300 |
commit | 6c2c16b5f87e30a338d3f2e7259887403d736f50 (patch) | |
tree | c50646608ca21a1e687a75898bcab22c945734e0 /source/blender/nodes/shader/nodes/node_shader_curves.cc | |
parent | 24004e74fa442a1b817180e62aefe5d4d526f406 (diff) |
Nodes: move shader curves node to C++
Prepare node for conversion to Geometry Nodes.
There should be no functional changes.
Reviewed By: JacquesLucke, LazyDodo
Differential Revision: https://developer.blender.org/D11226
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_curves.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_curves.cc | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc new file mode 100644 index 00000000000..ff619306682 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -0,0 +1,246 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +/* **************** CURVE VEC ******************** */ +static bNodeSocketTemplate sh_node_curve_vec_in[] = { + {SOCK_FLOAT, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_curve_vec_out[] = { + {SOCK_VECTOR, N_("Vector")}, + {-1, ""}, +}; + +static void node_shader_exec_curve_vec(void *UNUSED(data), + int UNUSED(thread), + bNode *node, + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float vec[3]; + + /* stack order input: vec */ + /* stack order output: vec */ + nodestack_get_vec(vec, SOCK_VECTOR, in[1]); + BKE_curvemapping_evaluate3F((CurveMapping *)node->storage, out[0]->vec, vec); +} + +static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->storage = BKE_curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f); +} + +static int gpu_shader_curve_vec(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + float *array, layer; + int size; + + CurveMapping *cumap = (CurveMapping *)node->storage; + + BKE_curvemapping_table_RGBA(cumap, &array, &size); + GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); + + float ext_xyz[3][4]; + float range_xyz[3]; + + for (int a = 0; a < 3; a++) { + const CurveMap *cm = &cumap->cm[a]; + ext_xyz[a][0] = cm->mintable; + ext_xyz[a][2] = cm->maxtable; + range_xyz[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable); + /* Compute extrapolation gradients. */ + if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) { + ext_xyz[a][1] = (cm->ext_in[0] != 0.0f) ? (cm->ext_in[1] / (cm->ext_in[0] * range_xyz[a])) : + 1e8f; + ext_xyz[a][3] = (cm->ext_out[0] != 0.0f) ? + (cm->ext_out[1] / (cm->ext_out[0] * range_xyz[a])) : + 1e8f; + } + else { + ext_xyz[a][1] = 0.0f; + ext_xyz[a][3] = 0.0f; + } + } + + return GPU_stack_link(mat, + node, + "curves_vec", + in, + out, + tex, + GPU_constant(&layer), + GPU_uniform(range_xyz), + GPU_uniform(ext_xyz[0]), + GPU_uniform(ext_xyz[1]), + GPU_uniform(ext_xyz[2])); +} + +void register_node_type_sh_curve_vec(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0); + node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out); + node_type_init(&ntype, node_shader_init_curve_vec); + node_type_size_preset(&ntype, NODE_SIZE_LARGE); + node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); + node_type_exec(&ntype, node_initexec_curves, NULL, node_shader_exec_curve_vec); + node_type_gpu(&ntype, gpu_shader_curve_vec); + + nodeRegisterType(&ntype); +} + +/* **************** CURVE RGB ******************** */ +static bNodeSocketTemplate sh_node_curve_rgb_in[] = { + {SOCK_FLOAT, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR}, + {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_curve_rgb_out[] = { + {SOCK_RGBA, N_("Color")}, + {-1, ""}, +}; + +static void node_shader_exec_curve_rgb(void *UNUSED(data), + int UNUSED(thread), + bNode *node, + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float vec[3]; + float fac; + + /* stack order input: vec */ + /* stack order output: vec */ + nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); + nodestack_get_vec(vec, SOCK_VECTOR, in[1]); + BKE_curvemapping_evaluateRGBF((CurveMapping *)node->storage, out[0]->vec, vec); + if (fac != 1.0f) { + interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, fac); + } +} + +static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->storage = BKE_curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); +} + +static int gpu_shader_curve_rgb(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + float *array, layer; + int size; + bool use_opti = true; + + CurveMapping *cumap = (CurveMapping *)node->storage; + + BKE_curvemapping_init(cumap); + BKE_curvemapping_table_RGBA(cumap, &array, &size); + GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); + + float ext_rgba[4][4]; + float range_rgba[4]; + + for (int a = 0; a < CM_TOT; a++) { + const CurveMap *cm = &cumap->cm[a]; + ext_rgba[a][0] = cm->mintable; + ext_rgba[a][2] = cm->maxtable; + range_rgba[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable); + /* Compute extrapolation gradients. */ + if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) { + ext_rgba[a][1] = (cm->ext_in[0] != 0.0f) ? + (cm->ext_in[1] / (cm->ext_in[0] * range_rgba[a])) : + 1e8f; + ext_rgba[a][3] = (cm->ext_out[0] != 0.0f) ? + (cm->ext_out[1] / (cm->ext_out[0] * range_rgba[a])) : + 1e8f; + } + else { + ext_rgba[a][1] = 0.0f; + ext_rgba[a][3] = 0.0f; + } + + /* Check if rgb comps are just linear. */ + if (a < 3) { + if (range_rgba[a] != 1.0f || ext_rgba[a][1] != 1.0f || ext_rgba[a][2] != 1.0f || + cm->totpoint != 2 || cm->curve[0].x != 0.0f || cm->curve[0].y != 0.0f || + cm->curve[1].x != 1.0f || cm->curve[1].y != 1.0f) { + use_opti = false; + } + } + } + + if (use_opti) { + return GPU_stack_link(mat, + node, + "curves_rgb_opti", + in, + out, + tex, + GPU_constant(&layer), + GPU_uniform(range_rgba), + GPU_uniform(ext_rgba[3])); + } + + return GPU_stack_link(mat, + node, + "curves_rgb", + in, + out, + tex, + GPU_constant(&layer), + GPU_uniform(range_rgba), + GPU_uniform(ext_rgba[0]), + GPU_uniform(ext_rgba[1]), + GPU_uniform(ext_rgba[2]), + GPU_uniform(ext_rgba[3])); +} + +void register_node_type_sh_curve_rgb(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0); + node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out); + node_type_init(&ntype, node_shader_init_curve_rgb); + node_type_size_preset(&ntype, NODE_SIZE_LARGE); + node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); + node_type_exec(&ntype, node_initexec_curves, NULL, node_shader_exec_curve_rgb); + node_type_gpu(&ntype, gpu_shader_curve_rgb); + + nodeRegisterType(&ntype); +} |