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authorCharlie Jolly <mistajolly@gmail.com>2021-05-24 14:14:06 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-05-25 17:43:51 +0300
commit8cd506639a789694bb229698adad6de36bc1a26d (patch)
treec4c8273b70634ead3346a4cd7247d84e4c4a7fa8 /source/blender/nodes/shader/nodes/node_shader_curves.cc
parent54ae7baa4c3e0d4fa745f55b632148f505fad935 (diff)
Geometry Nodes: Add Shader Curve Nodes
Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_curves.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc100
1 files changed, 98 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 551c1e4e8c4..bc99e4b5dd8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -104,17 +104,65 @@ static int gpu_shader_curve_vec(GPUMaterial *mat,
GPU_uniform(ext_xyz[2]));
}
+class CurveVecFunction : public blender::fn::MultiFunction {
+ private:
+ const CurveMapping &cumap_;
+
+ public:
+ CurveVecFunction(const CurveMapping &cumap) : cumap_(cumap)
+ {
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Curve Vec"};
+ signature.single_input<float>("Fac");
+ signature.single_input<blender::float3>("Vector");
+ signature.single_output<blender::float3>("Vector");
+ return signature.build();
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ const blender::VArray<float> &fac = params.readonly_single_input<float>(0, "Fac");
+ const blender::VArray<blender::float3> &vec_in = params.readonly_single_input<blender::float3>(
+ 1, "Vector");
+ blender::MutableSpan<blender::float3> vec_out =
+ params.uninitialized_single_output<blender::float3>(2, "Vector");
+
+ for (int64_t i : mask) {
+ BKE_curvemapping_evaluate3F(&cumap_, vec_out[i], vec_in[i]);
+ if (fac[i] != 1.0f) {
+ interp_v3_v3v3(vec_out[i], vec_in[i], vec_out[i], fac[i]);
+ }
+ }
+ }
+};
+
+static void sh_node_curve_vec_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ bNode &bnode = builder.bnode();
+ CurveMapping *cumap = (CurveMapping *)bnode.storage;
+ BKE_curvemapping_init(cumap);
+ builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
+}
+
void register_node_type_sh_curve_vec(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
+ sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out);
node_type_init(&ntype, node_shader_init_curve_vec);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_vec);
node_type_gpu(&ntype, gpu_shader_curve_vec);
+ ntype.expand_in_mf_network = sh_node_curve_vec_expand_in_mf_network;
nodeRegisterType(&ntype);
}
@@ -230,17 +278,65 @@ static int gpu_shader_curve_rgb(GPUMaterial *mat,
GPU_uniform(ext_rgba[3]));
}
+class CurveRGBFunction : public blender::fn::MultiFunction {
+ private:
+ const CurveMapping &cumap_;
+
+ public:
+ CurveRGBFunction(const CurveMapping &cumap) : cumap_(cumap)
+ {
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Curve RGB"};
+ signature.single_input<float>("Fac");
+ signature.single_input<blender::Color4f>("Color");
+ signature.single_output<blender::Color4f>("Color");
+ return signature.build();
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ const blender::VArray<float> &fac = params.readonly_single_input<float>(0, "Fac");
+ const blender::VArray<blender::Color4f> &col_in =
+ params.readonly_single_input<blender::Color4f>(1, "Color");
+ blender::MutableSpan<blender::Color4f> col_out =
+ params.uninitialized_single_output<blender::Color4f>(2, "Color");
+
+ for (int64_t i : mask) {
+ BKE_curvemapping_evaluateRGBF(&cumap_, col_out[i], col_in[i]);
+ if (fac[i] != 1.0f) {
+ interp_v3_v3v3(col_out[i], col_in[i], col_out[i], fac[i]);
+ }
+ }
+ }
+};
+
+static void sh_node_curve_rgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ bNode &bnode = builder.bnode();
+ CurveMapping *cumap = (CurveMapping *)bnode.storage;
+ BKE_curvemapping_init(cumap);
+ builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
+}
+
void register_node_type_sh_curve_rgb(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
+ sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out);
node_type_init(&ntype, node_shader_init_curve_rgb);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_rgb);
node_type_gpu(&ntype, gpu_shader_curve_rgb);
+ ntype.expand_in_mf_network = sh_node_curve_rgb_expand_in_mf_network;
nodeRegisterType(&ntype);
}