Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAaron Carlisle <Blendify>2022-01-04 03:32:33 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-04 03:33:14 +0300
commitd3ad04172de2b928aeb561b74a58996586b1db1c (patch)
tree31c38b7b942d0295ee9b1f9f083c19f98036d71a /source/blender/nodes/shader/nodes/node_shader_displacement.cc
parent9793bc30cec959cce7a23d3b75a772f39cc3d721 (diff)
Cleanup: Remove bNodeType flag from base registration functions
This flag is only used a few small cases, so instead of setting the flag for every node only set the required flag for the nodes that require it. Mostly the flag is used to set `ntype.flag = NODE_PREVIEW` For nodes that should have previews by default which is only some compositor nodes and some texture nodes. The frame node also sets the `NODE_BACKGROUND` flag. All other nodes were setting a flag of 0 which has no purpose. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13699
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_displacement.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
index 7c3b5f9f7a9..3a3212342d2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
@@ -79,7 +79,7 @@ void register_node_type_sh_displacement()
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0);
+ sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR);
node_type_socket_templates(
&ntype, file_ns::sh_node_displacement_in, file_ns::sh_node_displacement_out);
node_type_init(&ntype, file_ns::node_shader_init_displacement);