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authorCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
commita5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch)
tree0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/nodes/shader/nodes/node_shader_fresnel.c
parentd68f698cf0321477c0734474150eb4bc43c4e85f (diff)
parentabcda06934aba054de8540b66b13c2bbc5f8f515 (diff)
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_fresnel.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.c23
1 files changed, 16 insertions, 7 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
index 5a9e33a4053..b285f1a8a3e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -39,7 +39,7 @@ static bNodeSocketTemplate sh_node_fresnel_out[] = {
{ -1, 0, "" }
};
-static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
if (!in[1].link) {
in[1].link = GPU_builtin(GPU_VIEW_NORMAL);
@@ -48,17 +48,26 @@ static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *UNUSED(node), bNodeE
GPU_link(mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link);
}
- return GPU_stack_link(mat, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION));
+ return GPU_stack_link(mat, node, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
-static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
+static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
ShadeInput *shi = ((ShaderCallData *)data)->shi;
- float eta = max_ff(in[0]->vec[0], 0.00001);
+
+ /* Compute IOR. */
+ float eta;
+ nodestack_get_vec(&eta, SOCK_FLOAT, in[0]);
+ eta = max_ff(eta, 0.00001);
+ eta = shi->flippednor ? 1 / eta : eta;
+
+ /* Get normal from socket, but only if linked. */
+ bNodeSocket *sock_normal = node->inputs.first;
+ sock_normal = sock_normal->next;
float n[3];
- if (in[1]->hasinput) {
- copy_v3_v3(n, in[1]->vec);
+ if (sock_normal->link) {
+ nodestack_get_vec(n, SOCK_VECTOR, in[1]);
}
else {
copy_v3_v3(n, shi->vn);
@@ -68,7 +77,7 @@ static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *UNUS
mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n);
}
- out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, shi->flippednor ? 1 / eta : eta);
+ out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, eta);
}
/* node type definition */