diff options
author | Aaron Carlisle <Blendify> | 2022-01-03 07:34:56 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-03 07:35:20 +0300 |
commit | 367fc69dc1c5ebb6e30ef74488a041502ea8a370 (patch) | |
tree | dc730e38ebcaed70e402f69b9542f7dda5b62c5f /source/blender/nodes/shader/nodes/node_shader_holdout.cc | |
parent | 8be217ada5754b065723dc85c250cf2b60f14e2e (diff) |
Nodes: Convert several shader nodes to c++
Also add file namespace
This is needed to use new node APIs
Differential Revision: https://developer.blender.org/D13690
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_holdout.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_holdout.cc | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.cc b/source/blender/nodes/shader/nodes/node_shader_holdout.cc new file mode 100644 index 00000000000..048a6e8749a --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_holdout.cc @@ -0,0 +1,58 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +namespace blender::nodes::node_shader_holdout_cc { + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_holdout_in[] = { + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_holdout_out[] = { + {SOCK_SHADER, N_("Holdout")}, + {-1, ""}, +}; + +static int gpu_shader_rgb(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "node_holdout", in, out); +} + +} // namespace blender::nodes::node_shader_holdout_cc + +/* node type definition */ +void register_node_type_sh_holdout() +{ + namespace file_ns = blender::nodes::node_shader_holdout_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0); + node_type_socket_templates(&ntype, file_ns::sh_node_holdout_in, file_ns::sh_node_holdout_out); + node_type_gpu(&ntype, file_ns::gpu_shader_rgb); + + nodeRegisterType(&ntype); +} |