diff options
author | Aaron Carlisle <Blendify> | 2021-12-05 20:12:21 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-05 20:12:45 +0300 |
commit | d5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch) | |
tree | fca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc | |
parent | b32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff) |
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API
Aditional changes:
- Declare variables where initialized
- Do not use relative includes
Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc new file mode 100644 index 00000000000..976e1b48489 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc @@ -0,0 +1,99 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.hh" + +/* **************** Hue Saturation ******************** */ +static bNodeSocketTemplate sh_node_hue_sat_in[] = { + {SOCK_FLOAT, N_("Hue"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, + {SOCK_FLOAT, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE}, + {SOCK_FLOAT, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE}, + {SOCK_FLOAT, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, + {-1, ""}, +}; +static bNodeSocketTemplate sh_node_hue_sat_out[] = { + {SOCK_RGBA, N_("Color")}, + {-1, ""}, +}; + +/* NOTE: it would be possible to use CMP version for both nodes. */ +static void do_hue_sat_fac( + bNode *UNUSED(node), float *out, float hue, float sat, float val, const float in[4], float fac) +{ + if (fac != 0.0f && (hue != 0.5f || sat != 1.0f || val != 1.0f)) { + float col[3], hsv[3], mfac = 1.0f - fac; + + rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2); + hsv[0] = fmodf(hsv[0] + hue + 0.5f, 1.0f); + hsv[1] = clamp_f(hsv[1] * sat, 0.0f, 1.0f); + hsv[2] *= val; + hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2); + + out[0] = mfac * in[0] + fac * col[0]; + out[1] = mfac * in[1] + fac * col[1]; + out[2] = mfac * in[2] + fac * col[2]; + } + else { + copy_v4_v4(out, in); + } +} + +static void node_shader_exec_hue_sat(void *UNUSED(data), + int UNUSED(thread), + bNode *node, + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float hue, sat, val, fac; + float col[4]; + nodestack_get_vec(&hue, SOCK_FLOAT, in[0]); + nodestack_get_vec(&sat, SOCK_FLOAT, in[1]); + nodestack_get_vec(&val, SOCK_FLOAT, in[2]); + nodestack_get_vec(&fac, SOCK_FLOAT, in[3]); + nodestack_get_vec(col, SOCK_RGBA, in[4]); + do_hue_sat_fac(node, out[0]->vec, hue, sat, val, col, fac); +} + +static int gpu_shader_hue_sat(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "hue_sat", in, out); +} + +void register_node_type_sh_hue_sat(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, 0); + node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); + node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_hue_sat); + node_type_gpu(&ntype, gpu_shader_hue_sat); + + nodeRegisterType(&ntype); +} |