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authorAaron Carlisle <Blendify>2021-12-05 20:12:21 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-05 20:12:45 +0300
commitd5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch)
treefca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
parentb32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff)
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API Aditional changes: - Declare variables where initialized - Do not use relative includes Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_layer_weight.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.cc75
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
new file mode 100644
index 00000000000..c479f9df7d1
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
@@ -0,0 +1,75 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "node_shader_util.hh"
+
+/* **************** Layer Weight ******************** */
+
+static bNodeSocketTemplate sh_node_layer_weight_in[] = {
+ {SOCK_FLOAT, N_("Blend"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate sh_node_layer_weight_out[] = {
+ {SOCK_FLOAT, N_("Fresnel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ {SOCK_FLOAT, N_("Facing"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ {-1, ""},
+};
+
+static int node_shader_gpu_layer_weight(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ if (!in[1].link) {
+ in[1].link = GPU_builtin(GPU_VIEW_NORMAL);
+ }
+ else {
+ GPU_link(
+ mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link);
+ }
+
+ return GPU_stack_link(mat, node, "node_layer_weight", in, out, GPU_builtin(GPU_VIEW_POSITION));
+}
+
+static void node_shader_exec_layer_weight(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *UNUSED(node),
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **UNUSED(in),
+ bNodeStack **UNUSED(out))
+{
+}
+
+/* node type definition */
+void register_node_type_sh_layer_weight(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, sh_node_layer_weight_in, sh_node_layer_weight_out);
+ node_type_init(&ntype, nullptr);
+ node_type_storage(&ntype, "", nullptr, nullptr);
+ node_type_gpu(&ntype, node_shader_gpu_layer_weight);
+ node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_layer_weight);
+
+ nodeRegisterType(&ntype);
+}