diff options
author | Aaron Carlisle <Blendify> | 2022-01-03 07:34:56 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-03 07:35:20 +0300 |
commit | 367fc69dc1c5ebb6e30ef74488a041502ea8a370 (patch) | |
tree | dc730e38ebcaed70e402f69b9542f7dda5b62c5f /source/blender/nodes/shader/nodes/node_shader_mapping.cc | |
parent | 8be217ada5754b065723dc85c250cf2b60f14e2e (diff) |
Nodes: Convert several shader nodes to c++
Also add file namespace
This is needed to use new node APIs
Differential Revision: https://developer.blender.org/D13690
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mapping.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_mapping.cc | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.cc b/source/blender/nodes/shader/nodes/node_shader_mapping.cc new file mode 100644 index 00000000000..d5cf2bb69ee --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.cc @@ -0,0 +1,91 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +namespace blender::nodes::node_shader_mapping_cc { + +/* **************** MAPPING ******************** */ +static bNodeSocketTemplate sh_node_mapping_in[] = { + {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_NONE}, + {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION}, + {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER}, + {SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_mapping_out[] = { + {SOCK_VECTOR, N_("Vector")}, + {-1, ""}, +}; + +static const char *gpu_shader_get_name(int mode) +{ + switch (mode) { + case NODE_MAPPING_TYPE_POINT: + return "mapping_point"; + case NODE_MAPPING_TYPE_TEXTURE: + return "mapping_texture"; + case NODE_MAPPING_TYPE_VECTOR: + return "mapping_vector"; + case NODE_MAPPING_TYPE_NORMAL: + return "mapping_normal"; + } + return nullptr; +} + +static int gpu_shader_mapping(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + if (gpu_shader_get_name(node->custom1)) { + return GPU_stack_link(mat, node, gpu_shader_get_name(node->custom1), in, out); + } + + return 0; +} + +static void node_shader_update_mapping(bNodeTree *ntree, bNode *node) +{ + bNodeSocket *sock = nodeFindSocket(node, SOCK_IN, "Location"); + nodeSetSocketAvailability( + ntree, sock, ELEM(node->custom1, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE)); +} + +} // namespace blender::nodes::node_shader_mapping_cc + +void register_node_type_sh_mapping() +{ + namespace file_ns = blender::nodes::node_shader_mapping_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, 0); + node_type_socket_templates(&ntype, file_ns::sh_node_mapping_in, file_ns::sh_node_mapping_out); + node_type_gpu(&ntype, file_ns::gpu_shader_mapping); + node_type_update(&ntype, file_ns::node_shader_update_mapping); + + nodeRegisterType(&ntype); +} |