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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 07:16:55 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 07:16:55 +0300
commited1ced24848824a4acbaaf7aa7ccb34441f6a8f4 (patch)
tree34bc7a082099ceda73c393eaf89849f5df3b72a1 /source/blender/nodes/shader/nodes/node_shader_mapping.cc
parent9620fdc9864405f9fe53493895f9e9d8592fe365 (diff)
Cleanup: Use new socket builder API
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mapping.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.cc38
1 files changed, 24 insertions, 14 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.cc b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
index 758b675f9d6..4d25ae815d6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
@@ -25,19 +25,29 @@
namespace blender::nodes::node_shader_mapping_cc {
-/* **************** MAPPING ******************** */
-static bNodeSocketTemplate sh_node_mapping_in[] = {
- {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_NONE},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
- {SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_mapping_out[] = {
- {SOCK_VECTOR, N_("Vector")},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Vector>(N_("Vector"))
+ .default_value({0.0f, 0.0f, 0.0f})
+ .min(-FLT_MAX)
+ .max(FLT_MAX);
+ b.add_input<decl::Vector>(N_("Location"))
+ .default_value({0.0f, 0.0f, 0.0f})
+ .min(-FLT_MAX)
+ .max(FLT_MAX)
+ .subtype(PROP_TRANSLATION);
+ b.add_input<decl::Vector>(N_("Rotation"))
+ .default_value({0.0f, 0.0f, 0.0f})
+ .min(-FLT_MAX)
+ .max(FLT_MAX)
+ .subtype(PROP_EULER);
+ b.add_input<decl::Vector>(N_("Scale"))
+ .default_value({1.0f, 1.0f, 1.0f})
+ .min(-FLT_MAX)
+ .max(FLT_MAX)
+ .subtype(PROP_XYZ);
+ b.add_output<decl::Vector>(N_("Vector"));
+}
static const char *gpu_shader_get_name(int mode)
{
@@ -83,7 +93,7 @@ void register_node_type_sh_mapping()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR);
- node_type_socket_templates(&ntype, file_ns::sh_node_mapping_in, file_ns::sh_node_mapping_out);
+ ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_mapping);
node_type_update(&ntype, file_ns::node_shader_update_mapping);