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authorJulian Eisel <julian@blender.org>2022-11-10 15:17:42 +0300
committerJulian Eisel <julian@blender.org>2022-11-10 15:17:42 +0300
commit7246c387435769a169ac24c91434c615df6434b4 (patch)
tree61842e3e0ce85e80720fdd7476d44d2e629f59fd /source/blender/nodes/shader/nodes/node_shader_normal_map.cc
parentc5f55d17096d373791363e46004176e3f7f7ae52 (diff)
parent0b4bd3ddc016298e868169a541cf6c132b10c587 (diff)
Merge branch 'master' into asset-browser-grid-viewasset-browser-grid-view
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_normal_map.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
index d51d8def945..4338cfd9457 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
@@ -34,7 +34,7 @@ static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRN
}
}
-static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node)
+static void node_shader_init_normal_map(bNodeTree * /*ntree*/, bNode *node)
{
NodeShaderNormalMap *attr = MEM_cnew<NodeShaderNormalMap>("NodeShaderNormalMap");
node->storage = attr;
@@ -42,7 +42,7 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node)
static int gpu_shader_normal_map(GPUMaterial *mat,
bNode *node,
- bNodeExecData *UNUSED(execdata),
+ bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
@@ -118,10 +118,10 @@ void register_node_type_sh_normal_map()
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_normal_map;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, file_ns::node_shader_init_normal_map);
+ ntype.initfunc = file_ns::node_shader_init_normal_map;
node_type_storage(
&ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, file_ns::gpu_shader_normal_map);
+ ntype.gpu_fn = file_ns::gpu_shader_normal_map;
nodeRegisterType(&ntype);
}