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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-06 00:38:00 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-06 00:38:00 +0300 |
commit | 0578921063fbb081239439062215f2538a31af4b (patch) | |
tree | 27146d1307cbc08e9fafeba17f899840daa8cba9 /source/blender/nodes/shader/nodes/node_shader_normal_map.cc | |
parent | c20098e6ec6adee874a12e510aa4a56d89f92838 (diff) |
Cleanup: clang-tidy: modernize-redundant-void-arg
This change follows up on recent c --> c++ conversions
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_normal_map.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_normal_map.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc index ab4191a0608..09ff6d716ab 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc @@ -116,7 +116,7 @@ static int gpu_shader_normal_map(GPUMaterial *mat, } /* node type definition */ -void register_node_type_sh_normal_map(void) +void register_node_type_sh_normal_map() { static bNodeType ntype; |