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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 08:59:34 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 08:59:34 +0300
commite17ac8dc58c7108cfb3a784a595912c063e09cf4 (patch)
tree3a0a30fce007550c2743e423dd5f5017a0ca7753 /source/blender/nodes/shader/nodes/node_shader_normal_map.cc
parented1ced24848824a4acbaaf7aa7ccb34441f6a8f4 (diff)
Cleanup: Nodes: Begin splitting shader node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however, this is inconvenient because it requires editing many files when adding new nodes. The goal is to minimize the number of files needed to add or update a node. This commit moves most of the node layout functions for shader nodes into their respected source/blender/nodes/shader/nodes file. In the future, these functions will be simplified to node_layout. Some nodes were left in `drawnode.cc` as this would require duplicating code while this is likely fine it is best to leave that to a seperate commit.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_normal_map.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.cc23
1 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
index cd99d0a64c9..338b4c62a3a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
@@ -19,6 +19,11 @@
#include "node_shader_util.hh"
+#include "BKE_context.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
namespace blender::nodes::node_shader_normal_map_cc {
static void node_declare(NodeDeclarationBuilder &b)
@@ -28,6 +33,23 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Normal"));
}
+static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "space", UI_ITEM_R_SPLIT_EMPTY_NAME, "", 0);
+
+ if (RNA_enum_get(ptr, "space") == SHD_SPACE_TANGENT) {
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
+ }
+ else {
+ uiItemR(layout, ptr, "uv_map", UI_ITEM_R_SPLIT_EMPTY_NAME, "", 0);
+ }
+ }
+}
+
static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderNormalMap *attr = MEM_cnew<NodeShaderNormalMap>("NodeShaderNormalMap");
@@ -113,6 +135,7 @@ void register_node_type_sh_normal_map()
sh_node_type_base(&ntype, SH_NODE_NORMAL_MAP, "Normal Map", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
+ ntype.draw_buttons = file_ns::node_shader_buts_normal_map;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, file_ns::node_shader_init_normal_map);
node_type_storage(