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author | Antonis Ryakiotakis <kalast@gmail.com> | 2022-02-07 21:37:15 +0300 |
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committer | Antonis Ryakiotakis <kalast@gmail.com> | 2022-02-07 21:37:15 +0300 |
commit | d8c05502272990173381bfd2590884bbc95aa5f5 (patch) | |
tree | 8bd65efacbe6484b838d4550597d0f4a54ddddd9 /source/blender/nodes/shader/nodes/node_shader_point_info.cc | |
parent | b64d551f3b2fa409b4eeefb641fc581eb6cd0bd6 (diff) | |
parent | fe1816f67fbc6aaf383ec77847d668367335d093 (diff) |
Merge branch 'master' into KTX_supportKTX_support
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_point_info.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_point_info.cc | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_point_info.cc b/source/blender/nodes/shader/nodes/node_shader_point_info.cc new file mode 100644 index 00000000000..adc58ca065a --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_point_info.cc @@ -0,0 +1,54 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "node_shader_util.hh" + +namespace blender::nodes::node_shader_point_info_cc { + +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_output<decl::Vector>(N_("Position")); + b.add_output<decl::Float>(N_("Radius")); + b.add_output<decl::Float>(N_("Random")); +} + +static int node_shader_gpu_point_info(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "node_point_info", in, out); +} + +} // namespace blender::nodes::node_shader_point_info_cc + +/* node type definition */ +void register_node_type_sh_point_info() +{ + namespace file_ns = blender::nodes::node_shader_point_info_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_POINT_INFO, "Point Info", NODE_CLASS_INPUT); + ntype.declare = file_ns::node_declare; + node_type_gpu(&ntype, file_ns::node_shader_gpu_point_info); + + nodeRegisterType(&ntype); +} |