diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-28 21:49:21 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-28 22:18:31 +0300 |
commit | 2668f9181ca31f7e65a83541044c555773e40f95 (patch) | |
tree | e833dbf1f1dda0819511c268e241afe840d7f0c5 /source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc | |
parent | 715e0faabcbfc4a170394dd978986d9881c4e611 (diff) |
Nodes: Split shader color ramp into its own file
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc index 91691954b49..5b6eab9ed22 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc +++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc @@ -23,175 +23,10 @@ #include "IMB_colormanagement.h" -#include "DNA_texture_types.h" - -#include "BLI_color.hh" - #include "node_shader_util.h" namespace blender::nodes::node_shader_rgb_to_bw_cc { -static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b) -{ - b.is_function_node(); - b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); - b.add_output<decl::Color>(N_("Color")); - b.add_output<decl::Float>(N_("Alpha")); -}; - -static void node_shader_exec_valtorgb(void *UNUSED(data), - int UNUSED(thread), - bNode *node, - bNodeExecData *UNUSED(execdata), - bNodeStack **in, - bNodeStack **out) -{ - /* stack order in: fac */ - /* stack order out: col, alpha */ - - if (node->storage) { - float fac; - nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); - - BKE_colorband_evaluate((ColorBand *)node->storage, fac, out[0]->vec); - out[1]->vec[0] = out[0]->vec[3]; - } -} - -static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node) -{ - node->storage = BKE_colorband_add(true); -} - -static int gpu_shader_valtorgb(GPUMaterial *mat, - bNode *node, - bNodeExecData *UNUSED(execdata), - GPUNodeStack *in, - GPUNodeStack *out) -{ - struct ColorBand *coba = (ColorBand *)node->storage; - float *array, layer; - int size; - - /* Common / easy case optimization. */ - if ((coba->tot <= 2) && (coba->color_mode == COLBAND_BLEND_RGB)) { - float mul_bias[2]; - switch (coba->ipotype) { - case COLBAND_INTERP_LINEAR: - mul_bias[0] = 1.0f / (coba->data[1].pos - coba->data[0].pos); - mul_bias[1] = -mul_bias[0] * coba->data[0].pos; - return GPU_stack_link(mat, - node, - "valtorgb_opti_linear", - in, - out, - GPU_uniform(mul_bias), - GPU_uniform(&coba->data[0].r), - GPU_uniform(&coba->data[1].r)); - case COLBAND_INTERP_CONSTANT: - mul_bias[1] = max_ff(coba->data[0].pos, coba->data[1].pos); - return GPU_stack_link(mat, - node, - "valtorgb_opti_constant", - in, - out, - GPU_uniform(&mul_bias[1]), - GPU_uniform(&coba->data[0].r), - GPU_uniform(&coba->data[1].r)); - case COLBAND_INTERP_EASE: - mul_bias[0] = 1.0f / (coba->data[1].pos - coba->data[0].pos); - mul_bias[1] = -mul_bias[0] * coba->data[0].pos; - return GPU_stack_link(mat, - node, - "valtorgb_opti_ease", - in, - out, - GPU_uniform(mul_bias), - GPU_uniform(&coba->data[0].r), - GPU_uniform(&coba->data[1].r)); - default: - break; - } - } - - BKE_colorband_evaluate_table_rgba(coba, &array, &size); - GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); - - if (coba->ipotype == COLBAND_INTERP_CONSTANT) { - return GPU_stack_link(mat, node, "valtorgb_nearest", in, out, tex, GPU_constant(&layer)); - } - - return GPU_stack_link(mat, node, "valtorgb", in, out, tex, GPU_constant(&layer)); -} - -class ColorBandFunction : public blender::fn::MultiFunction { - private: - const ColorBand &color_band_; - - public: - ColorBandFunction(const ColorBand &color_band) : color_band_(color_band) - { - static blender::fn::MFSignature signature = create_signature(); - this->set_signature(&signature); - } - - static blender::fn::MFSignature create_signature() - { - blender::fn::MFSignatureBuilder signature{"Color Band"}; - signature.single_input<float>("Value"); - signature.single_output<blender::ColorGeometry4f>("Color"); - signature.single_output<float>("Alpha"); - return signature.build(); - } - - void call(blender::IndexMask mask, - blender::fn::MFParams params, - blender::fn::MFContext UNUSED(context)) const override - { - const blender::VArray<float> &values = params.readonly_single_input<float>(0, "Value"); - blender::MutableSpan<blender::ColorGeometry4f> colors = - params.uninitialized_single_output<blender::ColorGeometry4f>(1, "Color"); - blender::MutableSpan<float> alphas = params.uninitialized_single_output<float>(2, "Alpha"); - - for (int64_t i : mask) { - blender::ColorGeometry4f color; - BKE_colorband_evaluate(&color_band_, values[i], color); - colors[i] = color; - alphas[i] = color.a; - } - } -}; - -static void sh_node_valtorgb_build_multi_function( - blender::nodes::NodeMultiFunctionBuilder &builder) -{ - bNode &bnode = builder.node(); - const ColorBand *color_band = (const ColorBand *)bnode.storage; - builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band); -} - -} // namespace blender::nodes::node_shader_rgb_to_bw_cc - -void register_node_type_sh_valtorgb() -{ - namespace file_ns = blender::nodes::node_shader_rgb_to_bw_cc; - - static bNodeType ntype; - - sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0); - ntype.declare = file_ns::sh_node_valtorgb_declare; - node_type_init(&ntype, file_ns::node_shader_init_valtorgb); - node_type_size_preset(&ntype, NODE_SIZE_LARGE); - node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); - node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_valtorgb); - node_type_gpu(&ntype, file_ns::gpu_shader_valtorgb); - ntype.build_multi_function = file_ns::sh_node_valtorgb_build_multi_function; - - nodeRegisterType(&ntype); -} - -namespace blender::nodes::node_shader_rgb_to_bw_cc { - static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) { b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); 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