diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-05 19:52:30 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-05 19:52:57 +0300 |
commit | a0edee712a79239133ff840f911f6416d4c41855 (patch) | |
tree | 5bbaadf98fc1736c6224b972f50b5e9739dcc7d0 /source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc | |
parent | 8cd6d0fe6876a63b4543bd60da19f1763b663bd8 (diff) |
Cleanup: Remove unused `node_type_exec` for shader node
From what I can tell these are left over from Blender Internal render.
Test still pass locally, also tested a couple eevee scenes.
Reviewed By: JacquesLucke, brecht
Differential Revision: https://developer.blender.org/D13732
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc index 8efdae091a7..d93c2326490 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc +++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc @@ -33,21 +33,6 @@ static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Val")); }; -static void node_shader_exec_rgbtobw(void *UNUSED(data), - int UNUSED(thread), - bNode *UNUSED(node), - bNodeExecData *UNUSED(execdata), - bNodeStack **in, - bNodeStack **out) -{ - /* Stack order out: BW. */ - /* Stack order in: COL. */ - float col[3]; - nodestack_get_vec(col, SOCK_VECTOR, in[0]); - - out[0]->vec[0] = IMB_colormanagement_get_luminance(col); -} - static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), @@ -67,7 +52,6 @@ void register_node_type_sh_rgbtobw() sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_rgbtobw_declare; - node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_rgbtobw); node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw); nodeRegisterType(&ntype); |