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authorAaron Carlisle <Blendify>2021-12-05 20:12:21 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-05 20:12:45 +0300
commitd5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch)
treefca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/shader/nodes/node_shader_script.cc
parentb32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff)
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API Aditional changes: - Declare variables where initialized - Do not use relative includes Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_script.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_script.cc71
1 files changed, 71 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_script.cc b/source/blender/nodes/shader/nodes/node_shader_script.cc
new file mode 100644
index 00000000000..b7062ba0c8f
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_script.cc
@@ -0,0 +1,71 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.hh"
+
+/* **************** Script ******************** */
+
+static void init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderScript *nss = (NodeShaderScript *)MEM_callocN(sizeof(NodeShaderScript),
+ "shader script node");
+ node->storage = nss;
+}
+
+static void node_free_script(bNode *node)
+{
+ NodeShaderScript *nss = (NodeShaderScript *)node->storage;
+
+ if (nss) {
+ if (nss->bytecode) {
+ MEM_freeN(nss->bytecode);
+ }
+
+ MEM_freeN(nss);
+ }
+}
+
+static void node_copy_script(bNodeTree *UNUSED(dest_ntree),
+ bNode *dest_node,
+ const bNode *src_node)
+{
+ NodeShaderScript *src_nss = (NodeShaderScript *)src_node->storage;
+ NodeShaderScript *dest_nss = (NodeShaderScript *)MEM_dupallocN(src_nss);
+
+ if (src_nss->bytecode) {
+ dest_nss->bytecode = (char *)MEM_dupallocN(src_nss->bytecode);
+ }
+
+ dest_node->storage = dest_nss;
+}
+
+void register_node_type_sh_script(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, 0);
+ node_type_init(&ntype, init);
+ node_type_storage(&ntype, "NodeShaderScript", node_free_script, node_copy_script);
+
+ nodeRegisterType(&ntype);
+}