diff options
author | Aaron Carlisle <Blendify> | 2021-12-05 20:12:21 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-05 20:12:45 +0300 |
commit | d5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch) | |
tree | fca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/shader/nodes/node_shader_script.cc | |
parent | b32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff) |
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API
Aditional changes:
- Declare variables where initialized
- Do not use relative includes
Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_script.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_script.cc | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_script.cc b/source/blender/nodes/shader/nodes/node_shader_script.cc new file mode 100644 index 00000000000..b7062ba0c8f --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_script.cc @@ -0,0 +1,71 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.hh" + +/* **************** Script ******************** */ + +static void init(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeShaderScript *nss = (NodeShaderScript *)MEM_callocN(sizeof(NodeShaderScript), + "shader script node"); + node->storage = nss; +} + +static void node_free_script(bNode *node) +{ + NodeShaderScript *nss = (NodeShaderScript *)node->storage; + + if (nss) { + if (nss->bytecode) { + MEM_freeN(nss->bytecode); + } + + MEM_freeN(nss); + } +} + +static void node_copy_script(bNodeTree *UNUSED(dest_ntree), + bNode *dest_node, + const bNode *src_node) +{ + NodeShaderScript *src_nss = (NodeShaderScript *)src_node->storage; + NodeShaderScript *dest_nss = (NodeShaderScript *)MEM_dupallocN(src_nss); + + if (src_nss->bytecode) { + dest_nss->bytecode = (char *)MEM_dupallocN(src_nss->bytecode); + } + + dest_node->storage = dest_nss; +} + +void register_node_type_sh_script(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, 0); + node_type_init(&ntype, init); + node_type_storage(&ntype, "NodeShaderScript", node_free_script, node_copy_script); + + nodeRegisterType(&ntype); +} |