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author | Siddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in> | 2021-12-17 16:01:32 +0300 |
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committer | Siddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in> | 2021-12-17 16:01:32 +0300 |
commit | dbc41b30f88b96f7d8c6e995b17f5930eb55cc77 (patch) | |
tree | c6c495328443ea3621e5df2ef483b0e0dd504496 /source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.c | |
parent | 99a2af76d10e05a18987be5d554ada197b1ca086 (diff) | |
parent | 7c9e4099854a4fc8eab4db97173c1aacd25f9e08 (diff) |
Merge branch 'master' into soc-2021-uv-edge-select-supportsoc-2021-uv-edge-select-support
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.c | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.c b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.c new file mode 100644 index 00000000000..dfecb830b35 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.c @@ -0,0 +1,118 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +/* **************** SEPARATE HSV ******************** */ +static bNodeSocketTemplate sh_node_sephsv_in[] = { + {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, + {-1, ""}, +}; +static bNodeSocketTemplate sh_node_sephsv_out[] = { + {SOCK_FLOAT, N_("H")}, + {SOCK_FLOAT, N_("S")}, + {SOCK_FLOAT, N_("V")}, + {-1, ""}, +}; + +static void node_shader_exec_sephsv(void *UNUSED(data), + int UNUSED(thread), + bNode *UNUSED(node), + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float col[3]; + nodestack_get_vec(col, SOCK_VECTOR, in[0]); + + rgb_to_hsv(col[0], col[1], col[2], &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]); +} + +static int gpu_shader_sephsv(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "separate_hsv", in, out); +} + +void register_node_type_sh_sephsv(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER, 0); + node_type_socket_templates(&ntype, sh_node_sephsv_in, sh_node_sephsv_out); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_sephsv); + node_type_gpu(&ntype, gpu_shader_sephsv); + + nodeRegisterType(&ntype); +} + +/* **************** COMBINE HSV ******************** */ +static bNodeSocketTemplate sh_node_combhsv_in[] = { + {SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + {SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + {SOCK_FLOAT, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + {-1, ""}, +}; +static bNodeSocketTemplate sh_node_combhsv_out[] = { + {SOCK_RGBA, N_("Color")}, + {-1, ""}, +}; + +static void node_shader_exec_combhsv(void *UNUSED(data), + int UNUSED(thread), + bNode *UNUSED(node), + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float h, s, v; + nodestack_get_vec(&h, SOCK_FLOAT, in[0]); + nodestack_get_vec(&s, SOCK_FLOAT, in[1]); + nodestack_get_vec(&v, SOCK_FLOAT, in[2]); + + hsv_to_rgb(h, s, v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]); +} + +static int gpu_shader_combhsv(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "combine_hsv", in, out); +} + +void register_node_type_sh_combhsv(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER, 0); + node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_combhsv); + node_type_gpu(&ntype, gpu_shader_combhsv); + + nodeRegisterType(&ntype); +} |