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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-08 07:52:19 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-08 07:53:57 +0300
commit937aa8e1142300e0ba82f6f9b9ddb9908be54b9c (patch)
treefa387cbf2c4be5910cf59fb4e4e3d63eb71d2c33 /source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
parent90e5ce6ab513e733dddecddb65ed4f303c5589f7 (diff)
Cleanup: Use new socket builder API
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc40
1 files changed, 18 insertions, 22 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
index 44cdc5cd402..700e4ce3667 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
@@ -26,16 +26,14 @@
namespace blender::nodes::node_shader_sepcomb_hsv_cc {
/* **************** SEPARATE HSV ******************** */
-static bNodeSocketTemplate sh_node_sephsv_in[] = {
- {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
- {-1, ""},
-};
-static bNodeSocketTemplate sh_node_sephsv_out[] = {
- {SOCK_FLOAT, N_("H")},
- {SOCK_FLOAT, N_("S")},
- {SOCK_FLOAT, N_("V")},
- {-1, ""},
-};
+
+static void node_declare_sephsv(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0});
+ b.add_output<decl::Float>(N_("H"));
+ b.add_output<decl::Float>(N_("S"));
+ b.add_output<decl::Float>(N_("V"));
+}
static int gpu_shader_sephsv(GPUMaterial *mat,
bNode *node,
@@ -55,7 +53,7 @@ void register_node_type_sh_sephsv()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER);
- node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out);
+ ntype.declare = file_ns::node_declare_sephsv;
node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
nodeRegisterType(&ntype);
@@ -64,16 +62,14 @@ void register_node_type_sh_sephsv()
namespace blender::nodes::node_shader_sepcomb_hsv_cc {
/* **************** COMBINE HSV ******************** */
-static bNodeSocketTemplate sh_node_combhsv_in[] = {
- {SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
- {SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
- {SOCK_FLOAT, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
- {-1, ""},
-};
-static bNodeSocketTemplate sh_node_combhsv_out[] = {
- {SOCK_RGBA, N_("Color")},
- {-1, ""},
-};
+
+static void node_declare_combhsv(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Float>(N_("H")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
+ b.add_input<decl::Float>(N_("S")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
+ b.add_input<decl::Float>(N_("V")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
+ b.add_output<decl::Color>(N_("Color"));
+}
static int gpu_shader_combhsv(GPUMaterial *mat,
bNode *node,
@@ -93,7 +89,7 @@ void register_node_type_sh_combhsv()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER);
- node_type_socket_templates(&ntype, file_ns::sh_node_combhsv_in, file_ns::sh_node_combhsv_out);
+ ntype.declare = file_ns::node_declare_combhsv;
node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
nodeRegisterType(&ntype);