diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-08 07:52:19 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-08 07:53:57 +0300 |
commit | 937aa8e1142300e0ba82f6f9b9ddb9908be54b9c (patch) | |
tree | fa387cbf2c4be5910cf59fb4e4e3d63eb71d2c33 /source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc | |
parent | 90e5ce6ab513e733dddecddb65ed4f303c5589f7 (diff) |
Cleanup: Use new socket builder API
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc index 44cdc5cd402..700e4ce3667 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc @@ -26,16 +26,14 @@ namespace blender::nodes::node_shader_sepcomb_hsv_cc { /* **************** SEPARATE HSV ******************** */ -static bNodeSocketTemplate sh_node_sephsv_in[] = { - {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, - {-1, ""}, -}; -static bNodeSocketTemplate sh_node_sephsv_out[] = { - {SOCK_FLOAT, N_("H")}, - {SOCK_FLOAT, N_("S")}, - {SOCK_FLOAT, N_("V")}, - {-1, ""}, -}; + +static void node_declare_sephsv(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0}); + b.add_output<decl::Float>(N_("H")); + b.add_output<decl::Float>(N_("S")); + b.add_output<decl::Float>(N_("V")); +} static int gpu_shader_sephsv(GPUMaterial *mat, bNode *node, @@ -55,7 +53,7 @@ void register_node_type_sh_sephsv() static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER); - node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out); + ntype.declare = file_ns::node_declare_sephsv; node_type_gpu(&ntype, file_ns::gpu_shader_sephsv); nodeRegisterType(&ntype); @@ -64,16 +62,14 @@ void register_node_type_sh_sephsv() namespace blender::nodes::node_shader_sepcomb_hsv_cc { /* **************** COMBINE HSV ******************** */ -static bNodeSocketTemplate sh_node_combhsv_in[] = { - {SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, - {SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, - {SOCK_FLOAT, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, - {-1, ""}, -}; -static bNodeSocketTemplate sh_node_combhsv_out[] = { - {SOCK_RGBA, N_("Color")}, - {-1, ""}, -}; + +static void node_declare_combhsv(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Float>(N_("H")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED); + b.add_input<decl::Float>(N_("S")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED); + b.add_input<decl::Float>(N_("V")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED); + b.add_output<decl::Color>(N_("Color")); +} static int gpu_shader_combhsv(GPUMaterial *mat, bNode *node, @@ -93,7 +89,7 @@ void register_node_type_sh_combhsv() static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER); - node_type_socket_templates(&ntype, file_ns::sh_node_combhsv_in, file_ns::sh_node_combhsv_out); + ntype.declare = file_ns::node_declare_combhsv; node_type_gpu(&ntype, file_ns::gpu_shader_combhsv); nodeRegisterType(&ntype); |