diff options
author | Hans Goudey <h.goudey@me.com> | 2022-03-16 20:33:36 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-03-16 20:33:36 +0300 |
commit | 2564d152d6edf65afcb573598a1303483c62eb06 (patch) | |
tree | 378ffe6dc426d769eda0635971f06849cfef301c /source/blender/nodes/shader/nodes/node_shader_tex_checker.cc | |
parent | 263c5b33d697f6202e3d9b07317e1dc05ffb9a25 (diff) |
Cleanup: Remove unnecessary namespace specification
Ever since d5b72fb06cd0405c46, shader nodes have been in the
`blender::nodes` namespace, so they don't need to use that to access
Blender's C++ types and functions.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_checker.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_checker.cc | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc index 047ae303260..b0e5639c893 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc @@ -61,9 +61,7 @@ class NodeTexChecker : public fn::MultiFunction { return signature.build(); } - void call(blender::IndexMask mask, - fn::MFParams params, - fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); const VArray<ColorGeometry4f> &color1 = params.readonly_single_input<ColorGeometry4f>( @@ -94,8 +92,7 @@ class NodeTexChecker : public fn::MultiFunction { } }; -static void sh_node_tex_checker_build_multi_function( - blender::nodes::NodeMultiFunctionBuilder &builder) +static void sh_node_tex_checker_build_multi_function(NodeMultiFunctionBuilder &builder) { static NodeTexChecker fn; builder.set_matching_fn(fn); |