diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 15:38:16 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 15:38:16 +0400 |
commit | db75cc4cdebb536774a8f2d7601319e2c898ecb0 (patch) | |
tree | 19a1990fae100454d661be7000580b1bbce85978 /source/blender/nodes/shader/nodes/node_shader_tex_coord.c | |
parent | ee6f269cda2164509a36caf0947663689823a104 (diff) |
Nodes: add cycles shader nodes, these will only be available to render engines
that use the new shading nodes system. Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_coord.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_coord.c | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c new file mode 100644 index 00000000000..a33e5599d77 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c @@ -0,0 +1,72 @@ +/** + * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +#include "DNA_customdata_types.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_tex_coord_out[]= { + { SOCK_VECTOR, 0, "Generated", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, "UV", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, "Object", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, "Camera", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, "Window", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, "Reflection", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + GPUNodeLink *orco = GPU_attribute(CD_ORCO, ""); + GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, ""); + + return GPU_stack_link(mat, "node_tex_coord", in, out, + GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL), + GPU_builtin(GPU_INVERSE_VIEW_MATRIX), orco, mtface); +} + +/* node type definition */ +void register_node_type_sh_tex_coord(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + node_type_exec(&ntype, NULL); + node_type_gpu(&ntype, node_shader_gpu_tex_coord); + + nodeRegisterType(lb, &ntype); +}; + |