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author | Hans Goudey <h.goudey@me.com> | 2022-11-03 19:40:33 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-11-03 19:40:33 +0300 |
commit | f4e261bfed553c98f6e987dc84591ecc680e1ebb (patch) | |
tree | 4fd7816190c0b3af1c8a25e686d1a17e951fd3ab /source/blender/nodes/shader/nodes/node_shader_tex_coord.cc | |
parent | 0c79e9df4b88f6a063e7437943e6560b89fbd749 (diff) | |
parent | 41c692ee2f0f5a92d6162e65652e6f8d399df1a9 (diff) |
Merge branch 'master' into refactor-mesh-position-generic
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_coord.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_coord.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc index e2a40b79d53..1edf8c2aa55 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc @@ -38,7 +38,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, /* Use special matrix to let the shader branch to using the render object's matrix. */ float dummy_matrix[4][4]; dummy_matrix[3][3] = 0.0f; - GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->imat[0][0]) : + GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->world_to_object[0][0]) : GPU_uniform(&dummy_matrix[0][0]); /* Optimization: don't request orco if not needed. */ |