diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 15:38:16 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 15:38:16 +0400 |
commit | db75cc4cdebb536774a8f2d7601319e2c898ecb0 (patch) | |
tree | 19a1990fae100454d661be7000580b1bbce85978 /source/blender/nodes/shader/nodes/node_shader_tex_environment.c | |
parent | ee6f269cda2164509a36caf0947663689823a104 (diff) |
Nodes: add cycles shader nodes, these will only be available to render engines
that use the new shading nodes system. Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_environment.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_environment.c | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c new file mode 100644 index 00000000000..f9ab16ae84a --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -0,0 +1,89 @@ +/** + * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_tex_environment_in[]= { + { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_tex_environment_out[]= { + { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment"); + default_tex_mapping(&tex->base.tex_mapping); + default_color_mapping(&tex->base.color_mapping); + tex->color_space = SHD_COLORSPACE_SRGB; + + node->storage = tex; +} + +static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) +{ + Image *ima= (Image*)node->id; + ImageUser *iuser= NULL; + + if(!ima) { + float black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; + GPUNodeLink *vec = GPU_uniform(black); + return GPU_stack_link(mat, "set_rgba", out, out, vec); + } + + if(!in[0].link) + in[0].link = GPU_builtin(GPU_VIEW_POSITION); + + node_shader_gpu_tex_mapping(mat, node, in, out); + + return GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser)); +} + +/* node type definition */ +void register_node_type_sh_tex_environment(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_tex_environment_in, sh_node_tex_environment_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, node_shader_init_tex_environment); + node_type_storage(&ntype, "NodeTexEnvironment", node_free_standard_storage, node_copy_standard_storage); + node_type_exec(&ntype, NULL); + node_type_gpu(&ntype, node_shader_gpu_tex_environment); + + nodeRegisterType(lb, &ntype); +}; + |