diff options
author | Jacques Lucke <jacques@blender.org> | 2021-09-13 11:40:14 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-09-13 11:40:14 +0300 |
commit | e89a32173266060df13c5675f9232e59e857216d (patch) | |
tree | ab85357a02513eb0f3903bbaef73e0ff15eabe88 /source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc | |
parent | 9b2b32a3338d873529a9b2c402feae4e9d25afdf (diff) |
move some texture nodes to c++temp-noise-nodes-cpp
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc new file mode 100644 index 00000000000..0c0d75179a9 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc @@ -0,0 +1,82 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Gradienter Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +/* **************** BLEND ******************** */ + +static bNodeSocketTemplate sh_node_tex_gradient_in[] = { + {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_tex_gradient_out[] = { + {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, + {SOCK_FLOAT, + N_("Fac"), + 0.0f, + 0.0f, + 0.0f, + 0.0f, + 0.0f, + 1.0f, + PROP_FACTOR, + SOCK_NO_INTERNAL_LINK}, + {-1, ""}, +}; + +static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeTexGradient *tex = (NodeTexGradient *)MEM_callocN(sizeof(NodeTexGradient), + "NodeTexGradient"); + BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); + BKE_texture_colormapping_default(&tex->base.color_mapping); + tex->gradient_type = SHD_BLEND_LINEAR; + + node->storage = tex; +} + +static int node_shader_gpu_tex_gradient(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + node_shader_gpu_default_tex_coord(mat, node, &in[0].link); + node_shader_gpu_tex_mapping(mat, node, in, out); + + NodeTexGradient *tex = (NodeTexGradient *)node->storage; + float gradient_type = tex->gradient_type; + return GPU_stack_link(mat, node, "node_tex_gradient", in, out, GPU_constant(&gradient_type)); +} + +/* node type definition */ +void register_node_type_sh_tex_gradient(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0); + node_type_socket_templates(&ntype, sh_node_tex_gradient_in, sh_node_tex_gradient_out); + node_type_init(&ntype, node_shader_init_tex_gradient); + node_type_storage( + &ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage); + node_type_gpu(&ntype, node_shader_gpu_tex_gradient); + + nodeRegisterType(&ntype); +} |