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authorJacques Lucke <jacques@blender.org>2021-09-13 11:40:14 +0300
committerJacques Lucke <jacques@blender.org>2021-09-13 11:40:14 +0300
commite89a32173266060df13c5675f9232e59e857216d (patch)
treeab85357a02513eb0f3903bbaef73e0ff15eabe88 /source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
parent9b2b32a3338d873529a9b2c402feae4e9d25afdf (diff)
move some texture nodes to c++temp-noise-nodes-cpp
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc82
1 files changed, 82 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
new file mode 100644
index 00000000000..0c0d75179a9
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -0,0 +1,82 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Gradienter Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** BLEND ******************** */
+
+static bNodeSocketTemplate sh_node_tex_gradient_in[] = {
+ {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate sh_node_tex_gradient_out[] = {
+ {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK},
+ {SOCK_FLOAT,
+ N_("Fac"),
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f,
+ PROP_FACTOR,
+ SOCK_NO_INTERNAL_LINK},
+ {-1, ""},
+};
+
+static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeTexGradient *tex = (NodeTexGradient *)MEM_callocN(sizeof(NodeTexGradient),
+ "NodeTexGradient");
+ BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
+ BKE_texture_colormapping_default(&tex->base.color_mapping);
+ tex->gradient_type = SHD_BLEND_LINEAR;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_gradient(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ NodeTexGradient *tex = (NodeTexGradient *)node->storage;
+ float gradient_type = tex->gradient_type;
+ return GPU_stack_link(mat, node, "node_tex_gradient", in, out, GPU_constant(&gradient_type));
+}
+
+/* node type definition */
+void register_node_type_sh_tex_gradient(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_socket_templates(&ntype, sh_node_tex_gradient_in, sh_node_tex_gradient_out);
+ node_type_init(&ntype, node_shader_init_tex_gradient);
+ node_type_storage(
+ &ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage);
+ node_type_gpu(&ntype, node_shader_gpu_tex_gradient);
+
+ nodeRegisterType(&ntype);
+}